[docs] Pull upstream updates: SetupDL (#2048)
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@@ -1369,7 +1369,7 @@ void Play_Draw(PlayState* play) {
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gSPSegment(POLY_XLU_DISP++, 0x02, play->sceneSegment);
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gSPSegment(OVERLAY_DISP++, 0x02, play->sceneSegment);
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func_80095248(gfxCtx, 0, 0, 0);
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Gfx_SetupFrame(gfxCtx, 0, 0, 0);
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if ((HREG(80) != 10) || (HREG(82) != 0)) {
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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