[docs] Pull upstream updates: SetupDL (#2048)
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@@ -616,7 +616,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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if (play->interfaceCtx.minimapAlpha >= 0xAA) {
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func_80094A14(play->state.gfxCtx);
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Gfx_SetupDL_42Overlay(play->state.gfxCtx);
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//Player current position (yellow arrow)
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gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@@ -749,7 +749,7 @@ void Minimap_Draw(PlayState* play) {
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case SCENE_HAKADANCH:
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case SCENE_ICE_DOUKUTO:
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if (!R_MINIMAP_DISABLED) {
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func_80094520(play->state.gfxCtx);
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Gfx_SetupDL_39Overlay(play->state.gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
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TEXEL0, 0, PRIMITIVE, 0);
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@@ -788,7 +788,7 @@ void Minimap_Draw(PlayState* play) {
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if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
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Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position
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func_80094520(play->state.gfxCtx);
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Gfx_SetupDL_39Overlay(play->state.gfxCtx);
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MapMark_Draw(play);
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}
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}
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@@ -826,7 +826,7 @@ void Minimap_Draw(PlayState* play) {
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case SCENE_SPOT20:
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case SCENE_GANON_TOU:
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if (!R_MINIMAP_DISABLED) {
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func_80094520(play->state.gfxCtx);
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Gfx_SetupDL_39Overlay(play->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap
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