[docs] Pull upstream updates: SetupDL (#2048)
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@@ -160,7 +160,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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if (this != NULL) {
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 0x26);
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gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
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gDPPipeSync(POLY_XLU_DISP++);
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