[docs] Pull upstream updates: SetupDL (#2048)
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@@ -69,7 +69,7 @@ void DebugDisplay_DrawObjects(PlayState* play) {
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_80094678(play->state.gfxCtx);
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Gfx_SetupDL_47Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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@@ -91,7 +91,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8009435C(play->state.gfxCtx);
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Gfx_SetupDL_4Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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