Removed legacy audio mode and fixed ganon sound bug (#657)

This commit is contained in:
Nicholas Estelami
2022-07-11 22:37:39 -04:00
committed by GitHub
parent eab3b5bd7f
commit 3aa93b9855
10 changed files with 141 additions and 2140 deletions

View File

@@ -2095,10 +2095,8 @@ void func_80075B44(GlobalContext* globalCtx) {
{
// OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects?
// Further investigation is needed...
if (gUseLegacySD)
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
CHANNEL_IO_PORT_1, 1);
//Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
//CHANNEL_IO_PORT_1, 1);
}
globalCtx->envCtx.unk_E0++;
break;