Removed legacy audio mode and fixed ganon sound bug (#657)
This commit is contained in:
committed by
GitHub
parent
eab3b5bd7f
commit
3aa93b9855
@@ -2095,10 +2095,8 @@ void func_80075B44(GlobalContext* globalCtx) {
|
||||
{
|
||||
// OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects?
|
||||
// Further investigation is needed...
|
||||
|
||||
if (gUseLegacySD)
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
|
||||
CHANNEL_IO_PORT_1, 1);
|
||||
//Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
|
||||
//CHANNEL_IO_PORT_1, 1);
|
||||
}
|
||||
globalCtx->envCtx.unk_E0++;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user