Removed legacy audio mode and fixed ganon sound bug (#657)
This commit is contained in:
committed by
GitHub
parent
eab3b5bd7f
commit
3aa93b9855
@@ -171,10 +171,6 @@ extern "C"
|
||||
#define gTatumsPerBeat (D_8014A6C0[1])
|
||||
extern const AudioContextInitSizes D_8014A6C4;
|
||||
extern s16 gOcarinaSongItemMap[];
|
||||
extern u8 gSoundFontTable[];
|
||||
extern u8 gSequenceFontTable[];
|
||||
extern u8 gSequenceTable[];
|
||||
extern u8 gSampleBankTable[];
|
||||
extern u8 D_80155F50[];
|
||||
extern u8 D_80157580[];
|
||||
extern u8 D_801579A0[];
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
|
||||
#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
|
||||
|
||||
extern bool gUseLegacySD;
|
||||
extern char* fontMap[256];
|
||||
|
||||
typedef enum {
|
||||
|
||||
Reference in New Issue
Block a user