Removed legacy audio mode and fixed ganon sound bug (#657)

This commit is contained in:
Nicholas Estelami
2022-07-11 22:37:39 -04:00
committed by GitHub
parent eab3b5bd7f
commit 3aa93b9855
10 changed files with 141 additions and 2140 deletions

View File

@@ -171,10 +171,6 @@ extern "C"
#define gTatumsPerBeat (D_8014A6C0[1])
extern const AudioContextInitSizes D_8014A6C4;
extern s16 gOcarinaSongItemMap[];
extern u8 gSoundFontTable[];
extern u8 gSequenceFontTable[];
extern u8 gSequenceTable[];
extern u8 gSampleBankTable[];
extern u8 D_80155F50[];
extern u8 D_80157580[];
extern u8 D_801579A0[];

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@@ -20,7 +20,6 @@
#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
extern bool gUseLegacySD;
extern char* fontMap[256];
typedef enum {