SkipAmyPuzzle (#5550)
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@@ -6,6 +6,8 @@
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#include "z_bg_po_event.h"
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#include "objects/object_po_sisters/object_po_sisters.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -333,7 +335,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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Actor* amy;
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if (sBgPoEventPuzzleState == 0xF) {
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if (GameInteractor_Should(VB_AMY_SOLVE, sBgPoEventPuzzleState == 0xF)) {
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this->actionFunc = BgPoEvent_BlockSolved;
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if ((this->type == 0) && (this->index == 0)) {
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amy = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->dyna.actor.world.pos.x + 30.0f,
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