SoH now uses the multithreaded resource manager. (#2467)
* SoH now uses the multithreaded resource manager. * Fixes build errors on Linux and decreases audio heap size. * Updates LUS.
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@@ -35,7 +35,7 @@
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#define _SOH64
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#endif
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#define AUDIO_HEAP_SIZE 0x3800000
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#define AUDIO_HEAP_SIZE 0x380000
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#define SYSTEM_HEAP_SIZE (1024 * 1024 * 4)
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#ifdef __cplusplus
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