Dynamically construct weird frame data (#5195)
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@@ -1006,7 +1006,8 @@ void SohMenu::AddMenuEnhancements() {
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"Restore a bug from NTSC 1.0 that allows casting the Fishing Rod while using the Hover Boots."));
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AddWidget(path, "N64 Weird Frames", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("N64WeirdFrames"))
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.Options(CheckboxOptions().Tooltip("Restores N64 Weird Frames allowing weirdshots to behave the same as N64."));
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.Options(CheckboxOptions().Tooltip(
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"Restores N64 Weird Frames allowing weirdshots and weirdslides to behave the same as N64."));
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AddWidget(path, "Bombchus Out of Bounds", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("BombchusOOB"))
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.Options(
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