Dynamically construct weird frame data (#5195)

This commit is contained in:
Sirius902
2025-06-19 15:05:57 -07:00
committed by GitHub
parent 517b52176c
commit 3943242cb2
9 changed files with 295 additions and 674 deletions

View File

@@ -1006,7 +1006,8 @@ void SohMenu::AddMenuEnhancements() {
"Restore a bug from NTSC 1.0 that allows casting the Fishing Rod while using the Hover Boots."));
AddWidget(path, "N64 Weird Frames", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("N64WeirdFrames"))
.Options(CheckboxOptions().Tooltip("Restores N64 Weird Frames allowing weirdshots to behave the same as N64."));
.Options(CheckboxOptions().Tooltip(
"Restores N64 Weird Frames allowing weirdshots and weirdslides to behave the same as N64."));
AddWidget(path, "Bombchus Out of Bounds", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("BombchusOOB"))
.Options(