rework "Authentic Logo Screen" and "Fast File Select" (#4939)
* skip z_title with button press * use `RegisterShipInitFunc` * rip out a bunch of custom ztitle code * ok now it's almost fully back to vanilla * titles are back for a limited time enjoy #Skipping * move old customizations into new custom draw * finally getting the hang of this shipinit thing * vb should let it snow * boot sequence logic * clean up logic to better handle changing boot sequence settings * remove fast file select stuff * remove authentic logo screen setting * about window - not super pretty but not ugly imo * maybe this fixes windows * maybe alloca? idk why it's working in other files * just pulling in every include hoping something works * Revert This reverts commit c1d02c9a40a7b8c617a131cc5b0d7fd6f81fe1b4. * try some macro fixing magic * fix another c vs cpp thing * do it without an extra var * make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw * move logo asset defs to `soh_assets.h` * Apply suggestions from code review Co-authored-by: Archez <Archez@users.noreply.github.com> * VB_SHOULDN'T --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
This commit is contained in:
@@ -752,8 +752,6 @@ static s16 sUnused = 106;
|
||||
|
||||
static s16 sScreenFillAlpha = 255;
|
||||
|
||||
static u8 isFastFileIdIncompatible = 0;
|
||||
|
||||
static Gfx sScreenFillSetupDL[] = {
|
||||
gsDPPipeSync(),
|
||||
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
|
||||
@@ -3354,20 +3352,6 @@ void FileChoose_Main(GameState* thisx) {
|
||||
gSaveContext.skyboxTime += 0x10;
|
||||
}
|
||||
|
||||
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0) && CVarGetInteger(CVAR_DEVELOPER_TOOLS("SaveFileID"), FASTFILE_1) <= FASTFILE_3 && !isFastFileIdIncompatible) {
|
||||
if (Save_Exist(CVarGetInteger(CVAR_DEVELOPER_TOOLS("SaveFileID"), FASTFILE_1)) && FileChoose_IsSaveCompatible(Save_GetSaveMetaInfo(CVarGetInteger(CVAR_DEVELOPER_TOOLS("SaveFileID"), FASTFILE_1)))) {
|
||||
this->buttonIndex = CVarGetInteger(CVAR_DEVELOPER_TOOLS("SaveFileID"), FASTFILE_1);
|
||||
this->menuMode = FS_MENU_MODE_SELECT;
|
||||
this->selectMode = SM_LOAD_GAME;
|
||||
} else {
|
||||
isFastFileIdIncompatible = 1;
|
||||
}
|
||||
} else if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0) && CVarGetInteger(CVAR_DEVELOPER_TOOLS("SaveFileID"), FASTFILE_1) == FASTFILE_MAP_SELECT) {
|
||||
this->buttonIndex = 0xFF;
|
||||
this->menuMode = FS_MENU_MODE_SELECT;
|
||||
this->selectMode = SM_LOAD_GAME;
|
||||
}
|
||||
|
||||
OPEN_DISPS(this->state.gfxCtx);
|
||||
|
||||
this->n64ddFlag = 0;
|
||||
@@ -3726,7 +3710,6 @@ void FileChoose_Init(GameState* thisx) {
|
||||
this->questType[0] = MIN_QUEST;
|
||||
this->questType[1] = MIN_QUEST;
|
||||
this->questType[2] = MIN_QUEST;
|
||||
isFastFileIdIncompatible = 0;
|
||||
CVarSetInteger(CVAR_GENERAL("OnFileSelectNameEntry"), 0);
|
||||
|
||||
SREG(30) = 1;
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
* Description: Displays the Nintendo Logo
|
||||
*/
|
||||
|
||||
#define NORMAL_GAMEPLAY
|
||||
|
||||
#include "global.h"
|
||||
#include "alloca.h"
|
||||
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
|
||||
@@ -14,92 +12,14 @@
|
||||
#include <soh/GameVersions.h>
|
||||
#include <soh/SaveManager.h>
|
||||
#include "soh/ResourceManagerHelpers.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include <string.h>
|
||||
|
||||
#include "time.h"
|
||||
|
||||
const char* GetGameVersionString(s32 index);
|
||||
char* quote;
|
||||
|
||||
void Title_PrintBuildInfo(Gfx** gfxp) {
|
||||
Gfx* g;
|
||||
GfxPrint printer;
|
||||
|
||||
g = *gfxp;
|
||||
g = Gfx_SetupDL_28(g);
|
||||
|
||||
GfxPrint_Init(&printer);
|
||||
GfxPrint_Open(&printer, g);
|
||||
GfxPrint_SetColor(&printer, 131, 154, 255, 255);
|
||||
|
||||
//if tag is empty (not a release build)
|
||||
bool showGitInfo = gGitCommitTag[0] == 0;
|
||||
|
||||
if (showGitInfo) {
|
||||
GfxPrint_SetPos(&printer, 1, 24);
|
||||
GfxPrint_Printf(&printer, "Git Branch: %s", gGitBranch);
|
||||
|
||||
//truncate the commit to 7 characters
|
||||
char gGitCommitHashTruncated[8];
|
||||
strncpy(gGitCommitHashTruncated, gGitCommitHash, 7);
|
||||
gGitCommitHashTruncated[7] = 0;
|
||||
|
||||
GfxPrint_SetPos(&printer, 1, 25);
|
||||
GfxPrint_Printf(&printer, "Git Commit: %s", gGitCommitHashTruncated);
|
||||
} else {
|
||||
GfxPrint_SetPos(&printer, 1, 25);
|
||||
GfxPrint_Printf(&printer, "%s", gBuildVersion);
|
||||
}
|
||||
GfxPrint_SetPos(&printer, 1, 26);
|
||||
GfxPrint_Printf(&printer, "%s", gBuildDate);
|
||||
|
||||
u32 numVersions = ResourceMgr_GetNumGameVersions();
|
||||
s32 pos = 27 - numVersions;
|
||||
for (u32 i = 0; i < numVersions; i++) {
|
||||
GfxPrint_SetPos(&printer, 29, pos++);
|
||||
GfxPrint_Printf(&printer, "%s", GetGameVersionString(i));
|
||||
}
|
||||
|
||||
g = GfxPrint_Close(&printer);
|
||||
GfxPrint_Destroy(&printer);
|
||||
*gfxp = g;
|
||||
}
|
||||
|
||||
const char* GetGameVersionString(s32 index) {
|
||||
uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
|
||||
switch (gameVersion) {
|
||||
case OOT_NTSC_US_10:
|
||||
return "NTSC-U 1.0";
|
||||
case OOT_NTSC_US_11:
|
||||
return "NTSC-U 1.1";
|
||||
case OOT_NTSC_US_12:
|
||||
return "NTSC-U 1.2";
|
||||
case OOT_PAL_10:
|
||||
return "PAL 1.0";
|
||||
case OOT_PAL_11:
|
||||
return "PAL 1.1";
|
||||
case OOT_PAL_GC:
|
||||
return "PAL GC";
|
||||
case OOT_PAL_MQ:
|
||||
return "PAL MQ";
|
||||
case OOT_PAL_GC_DBG1:
|
||||
case OOT_PAL_GC_DBG2:
|
||||
return "PAL GC-D";
|
||||
case OOT_PAL_GC_MQ_DBG:
|
||||
return "PAL MQ-D";
|
||||
case OOT_IQUE_CN:
|
||||
return "IQUE CN";
|
||||
case OOT_IQUE_TW:
|
||||
return "IQUE TW";
|
||||
default:
|
||||
return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate
|
||||
// the fade-in/fade-out + the duration of the n64 logo animation
|
||||
void Title_Calc(TitleContext* this) {
|
||||
#ifdef NORMAL_GAMEPLAY
|
||||
if ((this->coverAlpha == 0) && (this->visibleDuration != 0)) {
|
||||
this->visibleDuration--;
|
||||
this->unk_1D4--;
|
||||
@@ -118,14 +38,6 @@ void Title_Calc(TitleContext* this) {
|
||||
}
|
||||
this->uls = this->ult & 0x7F;
|
||||
this->ult++;
|
||||
|
||||
if (gSkipLogoTest || gLoadFileSelect) {
|
||||
this->exit = true;
|
||||
}
|
||||
|
||||
#else
|
||||
this->exit = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
|
||||
@@ -146,12 +58,6 @@ void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
|
||||
func_800AAA50(view, 0xF);
|
||||
}
|
||||
|
||||
#define dgShipLogoDL "__OTR__textures/nintendo_rogo_static/gShipLogoDL"
|
||||
static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL;
|
||||
|
||||
#define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000"
|
||||
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;
|
||||
|
||||
void Title_Draw(TitleContext* this) {
|
||||
static s16 sTitleRotY = 0;
|
||||
static Lights1 sTitleLights = gdSPDefLights1(0x64, 0x64, 0x64, 0xFF, 0xFF, 0xFF, 0x45, 0x45, 0x45);
|
||||
@@ -185,32 +91,21 @@ void Title_Draw(TitleContext* this) {
|
||||
Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_LOAD);
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0)) {
|
||||
gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
|
||||
} else {
|
||||
gSPDisplayList(POLY_OPA_DISP++, gShipLogoDL);
|
||||
}
|
||||
gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
|
||||
Gfx_SetupDL_39Opa(this->state.gfxCtx);
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
|
||||
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT,
|
||||
COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
|
||||
if (CVarGetInteger(CVAR_COSMETIC("Title.NintendoLogo.Changed"), 0)) {
|
||||
Color_RGB8 nintendoLogoColor = CVarGetColor24(CVAR_COSMETIC("Title.NintendoLogo.Value"), (Color_RGB8){0, 0, 255});
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, nintendoLogoColor.r, nintendoLogoColor.g, nintendoLogoColor.b, 128);
|
||||
} else {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 170, 255, 255, 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 128);
|
||||
}
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 128);
|
||||
|
||||
gDPLoadMultiBlock(POLY_OPA_DISP++, nintendo_rogo_static_Tex_001800, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 11);
|
||||
|
||||
for (idx = 0, y = 94; idx < 16; idx++, y += 2)
|
||||
{
|
||||
gDPLoadMultiTile(POLY_OPA_DISP++, CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0) ? nintendo_rogo_static_Tex_000000 : nintendo_rogo_static_Tex_LUS_000000, 0, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, 192, 32,
|
||||
for (idx = 0, y = 94; idx < 16; idx++, y += 2) {
|
||||
gDPLoadMultiTile(POLY_OPA_DISP++, nintendo_rogo_static_Tex_000000, 0, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, 192, 32,
|
||||
0, idx * 2, 192 - 1, (idx + 1) * 2 - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
@@ -221,25 +116,9 @@ void Title_Draw(TitleContext* this) {
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
// Draw ice cube around N64 logo.
|
||||
if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
|
||||
f32 scale = 0.4f;
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||
Gfx_TwoTexScroll(this->state.gfxCtx, 0, 0, (0 - 1) % 128, 32, 32, 1,
|
||||
0, (1 * -2) % 128, 32, 32));
|
||||
|
||||
Matrix_Translate(0.0f, -10.0f, 0.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 50, 100, 255);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gEffIceFragment3DL);
|
||||
}
|
||||
|
||||
Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
|
||||
|
||||
sTitleRotY += (300 * CVarGetFloat(CVAR_COSMETIC("N64Logo.SpinSpeed"), 1.0f));
|
||||
sTitleRotY += 300;
|
||||
|
||||
CLOSE_DISPS(this->state.gfxCtx);
|
||||
}
|
||||
@@ -255,24 +134,12 @@ void Title_Main(GameState* thisx) {
|
||||
Title_Calc(this);
|
||||
Title_Draw(this);
|
||||
|
||||
if (!CVarGetInteger(CVAR_ENHANCEMENT("AuthenticLogo"), 0)) {
|
||||
Gfx* gfx = POLY_OPA_DISP;
|
||||
s32 pad;
|
||||
|
||||
Title_PrintBuildInfo(&gfx);
|
||||
POLY_OPA_DISP = gfx;
|
||||
}
|
||||
|
||||
if (this->exit || CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0)) {
|
||||
if (this->exit) {
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.gameMode = 1;
|
||||
this->state.running = false;
|
||||
|
||||
if (gLoadFileSelect || CVarGetInteger(CVAR_DEVELOPER_TOOLS("SkipLogoTitle"), 0))
|
||||
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
|
||||
else
|
||||
SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext);
|
||||
SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(this->state.gfxCtx);
|
||||
@@ -285,15 +152,11 @@ void Title_Destroy(GameState* thisx) {
|
||||
}
|
||||
|
||||
void Title_Init(GameState* thisx) {
|
||||
//u32 size = 0;
|
||||
TitleContext* this = (TitleContext*)thisx;
|
||||
|
||||
this->staticSegment = NULL;
|
||||
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
|
||||
osSyncPrintf("z_title.c\n");
|
||||
|
||||
//ResourceMgr_LoadDirectory("nintendo_rogo_static*");
|
||||
|
||||
R_UPDATE_RATE = 1;
|
||||
Matrix_Init(&this->state);
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
@@ -306,4 +169,6 @@ void Title_Init(GameState* thisx) {
|
||||
this->coverAlpha = 255;
|
||||
this->addAlpha = -3;
|
||||
this->visibleDuration = 0x3C;
|
||||
|
||||
GameInteractor_ExecuteOnZTitleInit(this);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user