rework "Authentic Logo Screen" and "Fast File Select" (#4939)
* skip z_title with button press * use `RegisterShipInitFunc` * rip out a bunch of custom ztitle code * ok now it's almost fully back to vanilla * titles are back for a limited time enjoy #Skipping * move old customizations into new custom draw * finally getting the hang of this shipinit thing * vb should let it snow * boot sequence logic * clean up logic to better handle changing boot sequence settings * remove fast file select stuff * remove authentic logo screen setting * about window - not super pretty but not ugly imo * maybe this fixes windows * maybe alloca? idk why it's working in other files * just pulling in every include hoping something works * Revert This reverts commit c1d02c9a40a7b8c617a131cc5b0d7fd6f81fe1b4. * try some macro fixing magic * fix another c vs cpp thing * do it without an extra var * make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw * move logo asset defs to `soh_assets.h` * Apply suggestions from code review Co-authored-by: Archez <Archez@users.noreply.github.com> * VB_SHOULDN'T --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
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@@ -275,7 +275,12 @@ extern GraphicsContext* __gfxCtx;
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: (((a2) >= (a3)) ? (a2) : (((a3) >= (a1)) ? (a1) : (a3))))
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#define MATRIX_TOMTX(dest) Matrix_ToMtx(dest, __FILE__, __LINE__)
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#ifdef __cplusplus
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#define MATRIX_NEWMTX(gfxCtx) Matrix_NewMtx(gfxCtx, const_cast<char*>(__FILE__), __LINE__)
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#else
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#define MATRIX_NEWMTX(gfxCtx) Matrix_NewMtx(gfxCtx, __FILE__, __LINE__)
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#endif
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#define MATRIX_CHECKFLOATS(mf) Matrix_CheckFloats(mf, __FILE__, __LINE__)
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#define ZELDA_ARENA_MALLOC_DEBUG(size) ZeldaArena_MallocDebug(size, __FILE__, __LINE__)
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