rework "Authentic Logo Screen" and "Fast File Select" (#4939)
* skip z_title with button press * use `RegisterShipInitFunc` * rip out a bunch of custom ztitle code * ok now it's almost fully back to vanilla * titles are back for a limited time enjoy #Skipping * move old customizations into new custom draw * finally getting the hang of this shipinit thing * vb should let it snow * boot sequence logic * clean up logic to better handle changing boot sequence settings * remove fast file select stuff * remove authentic logo screen setting * about window - not super pretty but not ugly imo * maybe this fixes windows * maybe alloca? idk why it's working in other files * just pulling in every include hoping something works * Revert This reverts commit c1d02c9a40a7b8c617a131cc5b0d7fd6f81fe1b4. * try some macro fixing magic * fix another c vs cpp thing * do it without an extra var * make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw * move logo asset defs to `soh_assets.h` * Apply suggestions from code review Co-authored-by: Archez <Archez@users.noreply.github.com> * VB_SHOULDN'T --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
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@@ -338,3 +338,10 @@ static const ALIGN_ASSET(2) char gLinkAdultGoronTunicSkel[] = dgLinkAdultGoronTu
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#define dgLinkAdultZoraTunicSkel "__OTR__objects/object_link_boy_zora/gLinkAdultZoraTunicSkel"
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static const ALIGN_ASSET(2) char gLinkAdultZoraTunicSkel[] = dgLinkAdultZoraTunicSkel;
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// LUS Logo
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#define dgShipLogoDL "__OTR__textures/nintendo_rogo_static/gShipLogoDL"
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static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL;
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#define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000"
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static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;
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