Initial commit: Proyecto completo de Shipwright-develop
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#ifndef OBJECTS_OBJECT_SPOT00_OBJECTS_H
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#define OBJECTS_OBJECT_SPOT00_OBJECTS_H 1
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#include "align_asset_macro.h"
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#define dgHyruleFieldCastleDrawbridgeDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeDL"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeDL[] = dgHyruleFieldCastleDrawbridgeDL;
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#define dgHyruleFieldCastleDrawbridgeWoodTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeWoodTex"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeWoodTex[] = dgHyruleFieldCastleDrawbridgeWoodTex;
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#define dgHyruleFieldCastleDrawbridgeBoltDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeBoltDL"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeBoltDL[] = dgHyruleFieldCastleDrawbridgeBoltDL;
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#define dgHyruleFieldCastleDrawbridgeCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeCol"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeCol[] = dgHyruleFieldCastleDrawbridgeCol;
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#define dgHyruleFieldCastleDrawbridgeChainsDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsDL"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyruleFieldCastleDrawbridgeChainsDL;
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#define dgHyruleFieldCastleDrawbridgeChainsTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsTex"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex;
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#define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol"
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static const ALIGN_ASSET(2) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;
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#endif // OBJECTS_OBJECT_SPOT00_OBJECTS_H
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