Initial commit: Proyecto completo de Shipwright-develop
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21
soh/assets/objects/object_mir_ray/object_mir_ray.h
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21
soh/assets/objects/object_mir_ray/object_mir_ray.h
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#ifndef OBJECTS_OBJECT_MIR_RAY_H
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#define OBJECTS_OBJECT_MIR_RAY_H 1
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#include "align_asset_macro.h"
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#define dgShieldBeamImageDL "__OTR__objects/object_mir_ray/gShieldBeamImageDL"
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static const ALIGN_ASSET(2) char gShieldBeamImageDL[] = dgShieldBeamImageDL;
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#define dgShieldBeamGlowDL "__OTR__objects/object_mir_ray/gShieldBeamGlowDL"
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static const ALIGN_ASSET(2) char gShieldBeamGlowDL[] = dgShieldBeamGlowDL;
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#define dgShieldBeamImageCircleTex "__OTR__objects/object_mir_ray/gShieldBeamImageCircleTex"
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static const ALIGN_ASSET(2) char gShieldBeamImageCircleTex[] = dgShieldBeamImageCircleTex;
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#define dgShieldBeamImageGerudoSymbolNewTex "__OTR__objects/object_mir_ray/gShieldBeamImageGerudoSymbolNewTex"
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static const ALIGN_ASSET(2) char gShieldBeamImageGerudoSymbolNewTex[] = dgShieldBeamImageGerudoSymbolNewTex;
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#define dgShieldBeamGlowRayTex "__OTR__objects/object_mir_ray/gShieldBeamGlowRayTex"
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static const ALIGN_ASSET(2) char gShieldBeamGlowRayTex[] = dgShieldBeamGlowRayTex;
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#endif // OBJECTS_OBJECT_MIR_RAY_H
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