Initial commit: Proyecto completo de Shipwright-develop
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15
soh/assets/objects/object_gnd_magic/object_gnd_magic.h
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15
soh/assets/objects/object_gnd_magic/object_gnd_magic.h
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#ifndef OBJECTS_OBJECT_GND_MAGIC_H
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#define OBJECTS_OBJECT_GND_MAGIC_H 1
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#include "align_asset_macro.h"
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#define dobject_gnd_magic_Tex_000000 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000000"
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static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000000[] = dobject_gnd_magic_Tex_000000;
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#define dobject_gnd_magic_Tex_000800 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000800"
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static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000800[] = dobject_gnd_magic_Tex_000800;
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#define dobject_gnd_magic_DL_001190 "__OTR__objects/object_gnd_magic/object_gnd_magic_DL_001190"
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static const ALIGN_ASSET(2) char object_gnd_magic_DL_001190[] = dobject_gnd_magic_DL_001190;
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#endif // OBJECTS_OBJECT_GND_MAGIC_H
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