CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
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@@ -154,14 +154,14 @@ void func_80064558(PlayState* play, CutsceneContext* csCtx) {
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void func_800645A0(PlayState* play, CutsceneContext* csCtx) {
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Input* input = &play->state.input[0];
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if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(input->press.button, BTN_DLEFT) &&
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(input->press.button, BTN_DLEFT) &&
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(csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4)) {
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D_8015FCC8 = 0;
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gSaveContext.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(input->press.button, BTN_DUP) &&
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(input->press.button, BTN_DUP) &&
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(csCtx->state == CS_STATE_IDLE) && (gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) {
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D_8015FCC8 = 1;
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gSaveContext.cutsceneIndex = 0xFFFD;
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@@ -499,7 +499,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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// cmd->base == 33: Zelda escaping with impa cutscene
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bool randoCsSkip = (IS_RANDO && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
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bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
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(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
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(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0));
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if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_HYRULE_FIELD) &&
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(csCtx->frames > 20) &&
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@@ -1643,7 +1643,7 @@ void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutsc
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return;
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}
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if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
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csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
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return;
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}
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