CVar Macro Cleanup (#4062)

* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
This commit is contained in:
Malkierian
2024-04-21 08:25:06 -07:00
committed by GitHub
parent e2622af004
commit 33aef87907
55 changed files with 1290 additions and 1292 deletions

View File

@@ -133,7 +133,7 @@ void func_8006390C(Input* input) {
InputCombo* input_combo;
s32 i;
if (!CVarGetInteger("gDebugEnabled", 0))
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
return;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
@@ -216,7 +216,7 @@ void func_80063C04(GfxPrint* printer) {
s32 pad;
char name[3];
if (!CVarGetInteger("gDebugEnabled", 0))
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0))
return;
// set up register name string
@@ -243,7 +243,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
GfxPrint printer;
Gfx* tempRet;
if (!CVarGetInteger("gDebugEnabled", 0) || GameInteractor_NoUIActive()) {
if (!CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || GameInteractor_NoUIActive()) {
return;
}