CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
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@@ -8,7 +8,7 @@ void SaveContext_Init(void) {
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
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gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
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gSaveContext.nextCutsceneIndex = CVarGetInteger(CHEAT_CVAR("BetaQuestWorld"), 0xFFEF);
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gSaveContext.nextCutsceneIndex = CVarGetInteger(CVAR_CHEAT("BetaQuestWorld"), 0xFFEF);
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gSaveContext.cutsceneTrigger = 0;
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gSaveContext.chamberCutsceneNum = 0;
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gSaveContext.nextDayTime = 0xFFFF;
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