CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
This commit is contained in:
@@ -4025,7 +4025,7 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
|
||||
temp1 = NA_BGM_SMALL_ITEM_GET | 0x900;
|
||||
}
|
||||
// If the setting is toggled on and we get special quest items (longer fanfares):
|
||||
if (CVarGetInteger(RANDO_ENHANCEMENT_CVAR("QuestItemFanfares"), 0) != 0) {
|
||||
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("QuestItemFanfares"), 0) != 0) {
|
||||
// If we get a medallion, play the "get a medallion" fanfare
|
||||
if ((itemId >= ITEM_MEDALLION_FOREST) && (itemId <= ITEM_MEDALLION_LIGHT)) {
|
||||
temp1 = NA_BGM_MEDALLION_GET | 0x900;
|
||||
|
||||
Reference in New Issue
Block a user