Default to Hiragana keyboard when playing in Japanese (#5543)
* Default to Hiragana keyboard in Name Entry screen when playing in Japanese (NTSC behavior) * clang-formated
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@@ -1374,7 +1374,8 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
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} else {
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} else {
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defaultName = &emptyNameNES;
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defaultName = &emptyNameNES;
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}
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}
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} else { // GAME_REGION_NTSC
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this->charPage = FS_CHAR_PAGE_HIRA; // Default to Hiragana Keyboard
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} else { // GAME_REGION_NTSC
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defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
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defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
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}
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}
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memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, defaultName, 8);
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memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, defaultName, 8);
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@@ -1575,7 +1576,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) {
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} else {
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} else {
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defaultName = &emptyNameNES;
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defaultName = &emptyNameNES;
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}
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}
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} else { // GAME_REGION_NTSC
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this->charPage = FS_CHAR_PAGE_HIRA; // Default to Hiragana Keyboard
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} else { // GAME_REGION_NTSC
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defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
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defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
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}
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}
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memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, defaultName, 8);
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memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, defaultName, 8);
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