several small fixes (#4762)
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@@ -596,7 +596,7 @@ void EnBox_UpdateSizeAndTexture(EnBox* this, PlayState* play) {
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getItemCategory = ITEM_CATEGORY_JUNK;
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// If it's a bottle and they already have one, consider the item lesser
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} else if (
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(this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId >= RG_BOTTLE_WITH_RED_POTION && this->getItemEntry.getItemId <= RG_BOTTLE_WITH_BIG_POE) ||
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(this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId >= RG_BOTTLE_WITH_RED_POTION && this->getItemEntry.getItemId <= RG_BOTTLE_WITH_POE) ||
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(this->getItemEntry.modIndex == MOD_NONE && (this->getItemEntry.getItemId == GI_BOTTLE || this->getItemEntry.getItemId == GI_MILK_BOTTLE))
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) {
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if (gSaveContext.inventory.items[SLOT_BOTTLE_1] != ITEM_NONE) {
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