Re-add new preset items to new preset files.
This commit is contained in:
@@ -44,6 +44,9 @@
|
||||
"SkipText": 1,
|
||||
"TextSpeed": 5,
|
||||
"TimeFlowFileSelect": 1,
|
||||
"TimeSavers": {
|
||||
"SkipJabuJabuFish": 1
|
||||
},
|
||||
"TwoHandedIdle": 1,
|
||||
"VisualAgony": 1,
|
||||
"WidescreenActorCulling": 1
|
||||
|
||||
@@ -116,6 +116,7 @@
|
||||
"Story": 1
|
||||
},
|
||||
"SkipForcedDialog": 3,
|
||||
"SkipJabuJabuFish": 1,
|
||||
"SkipMiscInteractions": 1,
|
||||
"SkipOwlInteractions": 1,
|
||||
"SkipTowerEscape": 1,
|
||||
|
||||
@@ -7,7 +7,7 @@ extern "C" {
|
||||
#include "variables.h"
|
||||
#include "overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
|
||||
#include "overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
|
||||
extern PlayState* gPlayState;
|
||||
extern PlayState* gPlayState;
|
||||
}
|
||||
|
||||
extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
|
||||
|
||||
Reference in New Issue
Block a user