Re-add new preset items to new preset files.
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@@ -44,6 +44,9 @@
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"SkipText": 1,
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"SkipText": 1,
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"TextSpeed": 5,
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"TextSpeed": 5,
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"TimeFlowFileSelect": 1,
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"TimeFlowFileSelect": 1,
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"TimeSavers": {
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"SkipJabuJabuFish": 1
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},
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"TwoHandedIdle": 1,
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"TwoHandedIdle": 1,
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"VisualAgony": 1,
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"VisualAgony": 1,
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"WidescreenActorCulling": 1
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"WidescreenActorCulling": 1
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@@ -116,6 +116,7 @@
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"Story": 1
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"Story": 1
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},
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},
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"SkipForcedDialog": 3,
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"SkipForcedDialog": 3,
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"SkipJabuJabuFish": 1,
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"SkipMiscInteractions": 1,
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"SkipMiscInteractions": 1,
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"SkipOwlInteractions": 1,
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"SkipOwlInteractions": 1,
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"SkipTowerEscape": 1,
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"SkipTowerEscape": 1,
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@@ -7,7 +7,7 @@ extern "C" {
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#include "variables.h"
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#include "variables.h"
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#include "overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
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#include "overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
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#include "overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
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#include "overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
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extern PlayState* gPlayState;
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extern PlayState* gPlayState;
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}
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}
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extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
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extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
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