support lus gameoverlay changes (and bump LUS) (#4067)

This commit is contained in:
briaguya
2024-04-22 22:57:33 -04:00
committed by GitHub
parent 49f891f2e5
commit 3070fb4746
3 changed files with 9 additions and 3 deletions

View File

@@ -632,7 +632,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
// Keep track of the previous sequence/scene so we don't repeat notifications
static uint16_t previousSeqId = UINT16_MAX;
static int16_t previousSceneNum = INT16_MAX;
if (CVarGetInteger("gSeqNameOverlay", 0) &&
if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) &&
playerIdx == SEQ_PLAYER_BGM_MAIN &&
(seqId != previousSeqId || (gPlayState != NULL && gPlayState->sceneNum != previousSceneNum))) {
@@ -642,7 +642,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
}
const char* sequenceName = AudioCollection_GetSequenceName(seqId);
if (sequenceName != NULL) {
Overlay_DisplayText_Seconds(CVarGetInteger("gSeqNameOverlayDuration", 5), sequenceName);
Overlay_DisplayText_Seconds(CVarGetInteger(CVAR_AUDIO("SeqNameOverlayDuration"), 5), sequenceName);
}
}
}