Swap all cosmetics CVars to macros. (#4065)
Lots of renames. Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@@ -120,8 +120,8 @@ void MapMark_DrawForDungeon(PlayState* play) {
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s32 X_Margins_Minimap_ic;
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s32 Y_Margins_Minimap_ic;
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if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {
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if (CVarGetInteger("gMinimapPosType", 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.UseMargins"), 0) != 0) {
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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Y_Margins_Minimap_ic = Bottom_MC_Margin;
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} else {
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X_Margins_Minimap_ic = 0;
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@@ -146,24 +146,24 @@ void MapMark_DrawForDungeon(PlayState* play) {
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//Minimap chest / boss icon
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const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
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const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
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if (CVarGetInteger("gMinimapPosType", 0) != 0) {
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rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger("gMinimapPosY", 0));
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if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
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if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) != 0) {
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rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("Minimap.PosY"), 0));
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 1) {//Anchor Left
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
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if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
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play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
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play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL ||
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play->sceneNum == SCENE_ICE_CAVERN) {
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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} else {
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
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rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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}
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} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
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if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
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} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
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rectLeft = markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic;
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} else if (CVarGetInteger("gMinimapPosType", 0) == 4) {//Hidden
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} else if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 2) {//Anchor Right
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if (CVarGetInteger(CVAR_COSMETIC("Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
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rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
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} else if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 3) {//Anchor None
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rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
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} else if (CVarGetInteger(CVAR_COSMETIC("Minimap.PosType"), 0) == 4) {//Hidden
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rectLeft = -9999;
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}
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} else {
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