Fixed resample and corrupt audio bug. Minor documentation updates.
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@@ -1421,6 +1421,10 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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uintptr_t bankStart = ResourceMgr_LoadFileRaw(_AudiobankSegmentRomStart);
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uintptr_t tableStart = ResourceMgr_LoadFileRaw(_AudiotableSegmentRomStart);
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// If we have the old audioseq files present (and this is a 32-bit build), use the legacy audio system
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if (seqStart != NULL && bankStart != NULL && tableStart != NULL)
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gUseLegacySD = true;
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fontStart = bankStart;
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AudioLoad_InitTable(gAudioContext.sequenceTable, seqStart, 0);
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