Transition docs (#3322)
* transition variables renamed * transition circle * transition wipe * sand storm * remaining sceneloadflag rename * transition trigger macros * transition mode enum * transition type enum * tc set params * creg debug transitions
This commit is contained in:
@@ -7594,7 +7594,7 @@ Vec3s Camera_Update(Camera* camera) {
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D_8011D3F0--;
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sCameraInterfaceFlags = 0x3200;
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if (camera->play->transitionMode != 0) {
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} else if (camera->play->transitionMode != TRANS_MODE_OFF) {
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sCameraInterfaceFlags = 0xF200;
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if (camera->play->csCtx.state != CS_STATE_IDLE) {
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@@ -14,6 +14,6 @@ void SaveContext_Init(void) {
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gSaveContext.nextDayTime = 0xFFFF;
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gSaveContext.skyboxTime = 0;
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gSaveContext.dogIsLost = true;
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gSaveContext.nextTransitionType = 0xFF;
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gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
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gSaveContext.unk_13EE = 50;
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}
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@@ -168,7 +168,7 @@ void func_800645A0(PlayState* play, CutsceneContext* csCtx) {
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gSaveContext.cutsceneTrigger = 1;
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}
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if ((gSaveContext.cutsceneTrigger != 0) && (play->sceneLoadFlag == 0x14)) {
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if ((gSaveContext.cutsceneTrigger != 0) && (play->transitionTrigger == TRANS_TRIGGER_START)) {
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gSaveContext.cutsceneTrigger = 0;
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}
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@@ -409,7 +409,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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break;
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case 32:
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if (sp3F != 0) {
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play->envCtx.sandstormState = 1;
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play->envCtx.sandstormState = SANDSTORM_FILL;
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}
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func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
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break;
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@@ -506,7 +506,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
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(gSaveContext.fileNum != 0xFEDC) && (play->sceneLoadFlag == 0)) {
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(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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temp = 1;
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}
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@@ -576,44 +576,44 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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case 1:
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play->nextEntranceIndex = 0x00A0;
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gSaveContext.cutsceneIndex = 0xFFF1;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 2:
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play->nextEntranceIndex = 0x00A0;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 10;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FILL_WHITE;
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break;
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case 3:
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play->nextEntranceIndex = 0x0117;
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gSaveContext.cutsceneIndex = 0xFFF1;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 10;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FILL_WHITE;
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break;
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case 4:
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play->nextEntranceIndex = 0x013D;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 10;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FILL_WHITE;
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break;
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case 5:
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play->nextEntranceIndex = 0x00EE;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 10;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FILL_WHITE;
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break;
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case 6:
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play->nextEntranceIndex = 0x00A0;
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gSaveContext.cutsceneIndex = 0xFFF2;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 10;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FILL_WHITE;
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break;
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case 7:
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play->nextEntranceIndex = 0x00EE;
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gSaveContext.cutsceneIndex = 0xFFF2;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 11;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_INSTANT;
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break;
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case 8:
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if (CVarGetInteger("gBetterFW", 0)) {
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@@ -627,9 +627,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) {
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Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
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play->nextEntranceIndex = 0x00A0;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF3;
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play->fadeTransition = 11;
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play->transitionType = TRANS_TYPE_INSTANT;
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} else {
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if (gSaveContext.sceneSetupIndex < 4) {
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if (!LINK_IS_ADULT) {
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@@ -639,254 +639,254 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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}
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}
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play->nextEntranceIndex = 0x02CA;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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gSaveContext.nextTransitionType = 3;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
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}
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break;
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case 9:
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play->nextEntranceIndex = 0x0117;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 12;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FILL_BROWN;
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break;
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case 10:
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play->nextEntranceIndex = 0x00BB;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 11:
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play->nextEntranceIndex = 0x00EE;
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gSaveContext.cutsceneIndex = 0xFFF3;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 12:
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play->nextEntranceIndex = 0x047A;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 13:
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play->nextEntranceIndex = 0x010E;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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gSaveContext.nextTransitionType = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 14:
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play->nextEntranceIndex = 0x0457;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 15:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF4;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 16:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF5;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 17:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF6;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 18:
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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play->nextEntranceIndex = 0x0324;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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gSaveContext.nextTransitionType = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 19:
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play->nextEntranceIndex = 0x013D;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 4;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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gSaveContext.cutsceneIndex = 0x8000;
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break;
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case 21:
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play->nextEntranceIndex = 0x0102;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 22:
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Item_Give(play, ITEM_SONG_REQUIEM);
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play->nextEntranceIndex = 0x0123;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 23:
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play->nextEntranceIndex = 0x00A0;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF8;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 24:
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play->nextEntranceIndex = 0x0028;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 25:
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play->linkAgeOnLoad = 0;
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play->nextEntranceIndex = 0x006B;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 26:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF4;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 27:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF5;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 28:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF6;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 29:
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play->nextEntranceIndex = 0x006B;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.chamberCutsceneNum = 0;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 30:
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play->nextEntranceIndex = 0x006B;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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Item_Give(play, ITEM_MEDALLION_FIRE);
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gSaveContext.chamberCutsceneNum = 1;
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break;
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case 31:
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play->nextEntranceIndex = 0x006B;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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gSaveContext.chamberCutsceneNum = 2;
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break;
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case 32:
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play->linkAgeOnLoad = 1;
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play->nextEntranceIndex = 0x00CD;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF2;
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play->fadeTransition = 11;
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play->transitionType = TRANS_TYPE_INSTANT;
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break;
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case 33:
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play->nextEntranceIndex = 0x00CD;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 34:
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play->nextEntranceIndex = 0x00A0;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF3;
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play->fadeTransition = 3;
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 35:
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play->nextEntranceIndex = 0x00CD;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF0;
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play->fadeTransition = 4;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 38:
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play->nextEntranceIndex = 0x00A0;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF4;
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play->fadeTransition = 4;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 39:
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF9;
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play->fadeTransition = 4;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 40:
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play->linkAgeOnLoad = 0;
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFFA;
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play->fadeTransition = 4;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 41:
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play->nextEntranceIndex = 0x04E6;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 42:
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play->nextEntranceIndex = 0x00DB;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF2;
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play->fadeTransition = 4;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 43:
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play->nextEntranceIndex = 0x0503;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 4;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 44:
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play->nextEntranceIndex = 0x0320;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 17;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
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break;
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case 46:
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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play->nextEntranceIndex = 0x0324;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 4;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 47:
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Item_Give(play, ITEM_SONG_NOCTURNE);
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
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play->nextEntranceIndex = 0x00DB;
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play->sceneLoadFlag = 0x14;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.cutsceneIndex = 0xFFF1;
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play->fadeTransition = 4;
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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break;
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case 48:
|
||||
play->nextEntranceIndex = 0x01ED;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 15;
|
||||
gSaveContext.nextTransitionType = 15;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_SANDSTORM_END;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END;
|
||||
break;
|
||||
case 49:
|
||||
play->nextEntranceIndex = 0x058C;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 4;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
break;
|
||||
case 50:
|
||||
play->nextEntranceIndex = 0x0513;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 17;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
|
||||
break;
|
||||
case 51:
|
||||
play->nextEntranceIndex = 0x00CD;
|
||||
gSaveContext.cutsceneIndex = 0xFFF8;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 41;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW);
|
||||
break;
|
||||
case 52:
|
||||
play->nextEntranceIndex = 0x0053;
|
||||
gSaveContext.cutsceneIndex = 0xFFF7;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 11;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_INSTANT;
|
||||
break;
|
||||
case 53:
|
||||
play->nextEntranceIndex = 0x050F;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 54:
|
||||
gSaveContext.gameMode = 3;
|
||||
@@ -894,104 +894,104 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->linkAgeOnLoad = 1;
|
||||
play->nextEntranceIndex = 0x0117;
|
||||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 55:
|
||||
play->nextEntranceIndex = 0x0129;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 56:
|
||||
play->nextEntranceIndex = 0x00DB;
|
||||
gSaveContext.cutsceneIndex = 0xFFF4;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 57:
|
||||
play->nextEntranceIndex = 0x013D;
|
||||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 58:
|
||||
play->nextEntranceIndex = 0x014D;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 59:
|
||||
play->nextEntranceIndex = 0x0102;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 60:
|
||||
play->nextEntranceIndex = 0x010E;
|
||||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 61:
|
||||
play->nextEntranceIndex = 0x0108;
|
||||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 62:
|
||||
play->linkAgeOnLoad = 0;
|
||||
play->nextEntranceIndex = 0x00EE;
|
||||
gSaveContext.cutsceneIndex = 0xFFF6;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 63:
|
||||
play->nextEntranceIndex = 0x00EE;
|
||||
gSaveContext.cutsceneIndex = 0xFFF7;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 64:
|
||||
play->nextEntranceIndex = 0x00CD;
|
||||
gSaveContext.cutsceneIndex = 0xFFF5;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 65:
|
||||
play->linkAgeOnLoad = 1;
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 66:
|
||||
play->nextEntranceIndex = 0x0554;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 67:
|
||||
play->nextEntranceIndex = 0x027E;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 68:
|
||||
play->nextEntranceIndex = 0x00A0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF5;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 69:
|
||||
play->nextEntranceIndex = 0x05E8;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 70:
|
||||
play->nextEntranceIndex = 0x013D;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF4;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 71:
|
||||
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
|
||||
@@ -1000,57 +1000,57 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
Player_SetEquipmentData(play, player);
|
||||
play->linkAgeOnLoad = 1;
|
||||
play->nextEntranceIndex = 0x0053;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 72:
|
||||
play->nextEntranceIndex = 0x0400;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 73:
|
||||
play->linkAgeOnLoad = 1;
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 74:
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 75:
|
||||
play->linkAgeOnLoad = 1;
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF4;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 76:
|
||||
play->linkAgeOnLoad = 0;
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF5;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 77:
|
||||
play->linkAgeOnLoad = 1;
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF6;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 78:
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF7;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 79:
|
||||
case 80:
|
||||
@@ -1068,38 +1068,38 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
case 92:
|
||||
case 93:
|
||||
play->nextEntranceIndex = 0x0157;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 94:
|
||||
play->nextEntranceIndex = 0x02AE;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 95:
|
||||
if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
|
||||
(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
|
||||
play->nextEntranceIndex = 0x0053;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
} else {
|
||||
switch (gSaveContext.sceneSetupIndex) {
|
||||
case 8:
|
||||
play->nextEntranceIndex = 0x00FC;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 9:
|
||||
play->nextEntranceIndex = 0x0147;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 10:
|
||||
play->nextEntranceIndex = 0x0102;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1107,130 +1107,130 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
case 96:
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
|
||||
play->nextEntranceIndex = 0x006B;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 5;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
} else {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION);
|
||||
play->nextEntranceIndex = 0x0610;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
}
|
||||
break;
|
||||
case 97:
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
|
||||
play->nextEntranceIndex = 0x006B;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 5;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x0580;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
}
|
||||
break;
|
||||
case 98:
|
||||
play->nextEntranceIndex = 0x0564;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 99:
|
||||
play->nextEntranceIndex = 0x0608;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 100:
|
||||
play->nextEntranceIndex = 0x00EE;
|
||||
gSaveContext.cutsceneIndex = 0xFFF8;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 101:
|
||||
play->nextEntranceIndex = 0x01F5;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 15;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_SANDSTORM_END;
|
||||
break;
|
||||
case 102:
|
||||
play->nextEntranceIndex = 0x0590;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 103:
|
||||
play->nextEntranceIndex = 0x00CD;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 104:
|
||||
switch (sTitleCsState) {
|
||||
case 0:
|
||||
play->nextEntranceIndex = 0x008D;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF2;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
sTitleCsState++;
|
||||
break;
|
||||
case 1:
|
||||
play->nextEntranceIndex = 0x0147;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
sTitleCsState++;
|
||||
break;
|
||||
case 2:
|
||||
play->nextEntranceIndex = 0x00A0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF6;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
sTitleCsState = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 105:
|
||||
play->nextEntranceIndex = 0x00E4;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.cutsceneIndex = 0xFFF1;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 106:
|
||||
play->nextEntranceIndex = 0x0574;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 107:
|
||||
play->nextEntranceIndex = 0x0538;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 108:
|
||||
play->nextEntranceIndex = 0x053C;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 109:
|
||||
play->nextEntranceIndex = 0x0540;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 110:
|
||||
play->nextEntranceIndex = 0x0544;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 111:
|
||||
play->nextEntranceIndex = 0x0548;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 112:
|
||||
play->nextEntranceIndex = 0x054C;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 113:
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
|
||||
@@ -1247,26 +1247,26 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
break;
|
||||
case 114:
|
||||
play->nextEntranceIndex = 0x0185;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 115:
|
||||
play->nextEntranceIndex = 0x0594;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 116:
|
||||
if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) {
|
||||
play->nextEntranceIndex = 0x0580;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
} else {
|
||||
play->nextEntranceIndex = 0x0610;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
}
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 117:
|
||||
gSaveContext.gameMode = 3;
|
||||
@@ -1274,21 +1274,21 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
play->linkAgeOnLoad = 0;
|
||||
play->nextEntranceIndex = 0x00CD;
|
||||
gSaveContext.cutsceneIndex = 0xFFF7;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
case 118:
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517;
|
||||
Play_TriggerVoidOut(play);
|
||||
gSaveContext.respawnFlag = -2;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
break;
|
||||
case 119:
|
||||
gSaveContext.dayTime = 0x8000;
|
||||
gSaveContext.skyboxTime = 0x8000;
|
||||
play->nextEntranceIndex = 0x05F0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,16 +39,16 @@ Gfx __sCircleDList[] = {
|
||||
void TransitionCircle_Start(void* thisx) {
|
||||
TransitionCircle* this = (TransitionCircle*)thisx;
|
||||
|
||||
this->isDone = 0;
|
||||
this->isDone = false;
|
||||
|
||||
switch (this->effect) {
|
||||
case 1:
|
||||
switch (this->appearanceType) {
|
||||
case TCA_WAVE:
|
||||
this->texture = sTransCircleWaveTex;
|
||||
break;
|
||||
case 2:
|
||||
case TCA_RIPPLE:
|
||||
this->texture = sTransCircleRippleTex;
|
||||
break;
|
||||
case 3:
|
||||
case TCA_STARBURST:
|
||||
this->texture = sTransCircleStarburstTex;
|
||||
break;
|
||||
default:
|
||||
@@ -56,34 +56,34 @@ void TransitionCircle_Start(void* thisx) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (this->speed == 0) {
|
||||
this->step = 0x14;
|
||||
if (this->speedType == TCS_FAST) {
|
||||
this->speed = 20;
|
||||
} else {
|
||||
this->step = 0xA;
|
||||
this->speed = 10;
|
||||
}
|
||||
|
||||
if (this->typeColor == 0) {
|
||||
if (this->colorType == TCC_BLACK) {
|
||||
this->color.rgba = RGBA8(0, 0, 0, 255);
|
||||
} else if (this->typeColor == 1) {
|
||||
} else if (this->colorType == TCC_WHITE) {
|
||||
this->color.rgba = RGBA8(160, 160, 160, 255);
|
||||
} else if (this->typeColor == 2) {
|
||||
} else if (this->colorType == TCC_GRAY) {
|
||||
// yes, really.
|
||||
this->color.r = 100;
|
||||
this->color.g = 100;
|
||||
this->color.b = 100;
|
||||
this->color.a = 255;
|
||||
} else {
|
||||
this->step = 0x28;
|
||||
this->color.rgba = this->effect == 1 ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
|
||||
this->speed = 40;
|
||||
this->color.rgba = this->appearanceType == TCA_WAVE ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
|
||||
}
|
||||
if (this->unk_14 != 0) {
|
||||
if (this->direction != 0) {
|
||||
this->texY = 0;
|
||||
if (this->typeColor == 3) {
|
||||
if (this->colorType == TCC_SPECIAL) {
|
||||
this->texY = 0xFA;
|
||||
}
|
||||
} else {
|
||||
this->texY = 0x1F4;
|
||||
if (this->effect == 2) {
|
||||
if (this->appearanceType == TCA_RIPPLE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
}
|
||||
@@ -106,28 +106,28 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) {
|
||||
s32 temp_t2;
|
||||
s32 temp_t3;
|
||||
|
||||
if (this->unk_14 != 0) {
|
||||
if (this->direction != 0) {
|
||||
if (this->texY == 0) {
|
||||
if (this->effect == 2) {
|
||||
if (this->appearanceType == TCA_RIPPLE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
}
|
||||
this->texY += this->step * 3 / updateRate;
|
||||
this->texY += this->speed * 3 / updateRate;
|
||||
if (this->texY >= 0x1F4) {
|
||||
this->texY = 0x1F4;
|
||||
this->isDone = 1;
|
||||
this->isDone = true;
|
||||
}
|
||||
} else {
|
||||
this->texY -= this->step * 3 / updateRate;
|
||||
if (this->typeColor != 3) {
|
||||
this->texY -= this->speed * 3 / updateRate;
|
||||
if (this->colorType != TCC_SPECIAL) {
|
||||
if (this->texY <= 0) {
|
||||
this->texY = 0;
|
||||
this->isDone = 1;
|
||||
this->isDone = true;
|
||||
}
|
||||
} else {
|
||||
if (this->texY < 0xFB) {
|
||||
this->texY = 0xFA;
|
||||
this->isDone = 1;
|
||||
this->isDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -194,15 +194,17 @@ s32 TransitionCircle_IsDone(void* thisx) {
|
||||
void TransitionCircle_SetType(void* thisx, s32 type) {
|
||||
TransitionCircle* this = (TransitionCircle*)thisx;
|
||||
|
||||
if (type & 0x80) {
|
||||
this->unk_14 = (type >> 5) & 0x1;
|
||||
this->typeColor = (type >> 3) & 0x3;
|
||||
this->speed = type & 0x1;
|
||||
this->effect = (type >> 1) & 0x3;
|
||||
if (type & TC_SET_PARAMS) {
|
||||
// SetType is called twice for circles, the actual direction value will be set on the second call.
|
||||
// The direction set here will be overwritten on that second call.
|
||||
this->direction = (type >> 5) & 0x1;
|
||||
this->colorType = (type >> 3) & 0x3;
|
||||
this->speedType = type & 0x1;
|
||||
this->appearanceType = (type >> 1) & 0x3;
|
||||
} else if (type == 1) {
|
||||
this->unk_14 = 1;
|
||||
this->direction = 1;
|
||||
} else {
|
||||
this->unk_14 = 0;
|
||||
this->direction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -64,18 +64,18 @@ void TransitionWipe_Destroy(void* thisx) {
|
||||
|
||||
void TransitionWipe_Update(void* thisx, s32 updateRate) {
|
||||
TransitionWipe* this = (TransitionWipe*)thisx;
|
||||
u8 unk1419;
|
||||
u8 speed;
|
||||
|
||||
if (this->direction != 0) {
|
||||
unk1419 = gSaveContext.transWipeSpeed;
|
||||
this->texY += (unk1419 * 3) / updateRate;
|
||||
speed = gSaveContext.transWipeSpeed;
|
||||
this->texY += (speed * 3) / updateRate;
|
||||
if (this->texY >= 0x264) {
|
||||
this->texY = 0x264;
|
||||
this->isDone = 1;
|
||||
}
|
||||
} else {
|
||||
unk1419 = gSaveContext.transWipeSpeed;
|
||||
this->texY -= (unk1419 * 3) / updateRate;
|
||||
speed = gSaveContext.transWipeSpeed;
|
||||
this->texY -= (speed * 3) / updateRate;
|
||||
if (this->texY < 0x14E) {
|
||||
this->texY = 0x14D;
|
||||
this->isDone = 1;
|
||||
|
||||
@@ -13,7 +13,7 @@ void KaleidoSetup_Update(PlayState* play) {
|
||||
Input* input = &play->state.input[0];
|
||||
|
||||
if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
|
||||
play->sceneLoadFlag == 0 && play->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
|
||||
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 &&
|
||||
gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
|
||||
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
|
||||
(play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
|
||||
|
||||
@@ -289,7 +289,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused)
|
||||
envCtx->skyboxFilterColor[1] = 0;
|
||||
envCtx->skyboxFilterColor[2] = 0;
|
||||
envCtx->skyboxFilterColor[3] = 0;
|
||||
envCtx->sandstormState = 0;
|
||||
envCtx->sandstormState = SANDSTORM_OFF;
|
||||
envCtx->sandstormPrimA = 0;
|
||||
envCtx->sandstormEnvA = 0;
|
||||
|
||||
@@ -925,7 +925,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
|
||||
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
|
||||
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) {
|
||||
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) &&
|
||||
(play->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) {
|
||||
(play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != 0)) {
|
||||
|
||||
if (IS_DAY || gTimeIncrement >= 0x190) {
|
||||
gSaveContext.dayTime += gTimeIncrement;
|
||||
@@ -2336,7 +2336,7 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||||
Environment_PatchSandstorm(play);
|
||||
|
||||
switch (sandstormState) {
|
||||
case 3:
|
||||
case SANDSTORM_ACTIVE:
|
||||
if ((play->sceneNum == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) {
|
||||
envA1 = 0;
|
||||
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
|
||||
@@ -2349,11 +2349,11 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||||
envA1 = 128;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case SANDSTORM_FILL:
|
||||
primA1 = 255;
|
||||
envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128;
|
||||
break;
|
||||
case 2:
|
||||
case SANDSTORM_UNFILL:
|
||||
envA1 = 128;
|
||||
if (play->envCtx.sandstormEnvA > 128) {
|
||||
primA1 = 0xFF;
|
||||
@@ -2365,15 +2365,15 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
|
||||
primA1 += 73;
|
||||
}
|
||||
if ((primA1 >= primA) && (primA1 != 255)) {
|
||||
play->envCtx.sandstormState = 3;
|
||||
play->envCtx.sandstormState = SANDSTORM_ACTIVE;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
case SANDSTORM_DISSIPATE:
|
||||
envA1 = 0;
|
||||
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
|
||||
|
||||
if (primA == 0) {
|
||||
play->envCtx.sandstormState = 0;
|
||||
play->envCtx.sandstormState = SANDSTORM_OFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2541,9 +2541,9 @@ void Environment_WarpSongLeave(PlayState* play) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
gSaveContext.respawnFlag = -3;
|
||||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
|
||||
switch (play->nextEntranceIndex) {
|
||||
case 0x147:
|
||||
|
||||
@@ -893,7 +893,7 @@ void func_80083108(PlayState* play) {
|
||||
Interface_ChangeAlpha(6);
|
||||
}
|
||||
|
||||
if (play->transitionMode != 0) {
|
||||
if (play->transitionMode != TRANS_MODE_OFF) {
|
||||
Interface_ChangeAlpha(1);
|
||||
} else if (gSaveContext.minigameState == 1) {
|
||||
Interface_ChangeAlpha(8);
|
||||
@@ -1344,7 +1344,7 @@ void func_80083108(PlayState* play) {
|
||||
|
||||
if (sp28) {
|
||||
gSaveContext.unk_13EA = 0;
|
||||
if ((play->sceneLoadFlag == 0) && (play->transitionMode == 0)) {
|
||||
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
|
||||
Interface_ChangeAlpha(50);
|
||||
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
|
||||
} else {
|
||||
@@ -3463,7 +3463,7 @@ void Interface_UpdateMagicBar(PlayState* play) {
|
||||
case MAGIC_STATE_CONSUME_LENS:
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
||||
(play->sceneLoadFlag == 0) && (play->transitionMode == 0) && !Play_InCsMode(play)) {
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
|
||||
bool hasLens = false;
|
||||
for (int buttonIndex = 1; buttonIndex < (CVarGetInteger("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
|
||||
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
|
||||
@@ -5788,8 +5788,8 @@ void Interface_Draw(PlayState* play) {
|
||||
// Trade quest timer reached 0
|
||||
D_8015FFE6 = 40;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->fadeTransition = 3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.timer2State = 0;
|
||||
|
||||
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
||||
@@ -5824,8 +5824,8 @@ void Interface_Draw(PlayState* play) {
|
||||
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
||||
!(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) &&
|
||||
(play->transitionMode == 0) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
|
||||
!(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) &&
|
||||
(play->shootingGalleryStatus <= 1) &&
|
||||
!((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
|
||||
svar6 = 0;
|
||||
@@ -6516,8 +6516,8 @@ void Interface_Update(PlayState* play) {
|
||||
HealthMeter_Update(play);
|
||||
|
||||
if ((gSaveContext.timer1State >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) &&
|
||||
(play->transitionMode == 0) && !Play_InCsMode(play)) {}
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {}
|
||||
|
||||
if (gSaveContext.rupeeAccumulator != 0) {
|
||||
if (gSaveContext.rupeeAccumulator > 0) {
|
||||
@@ -6612,8 +6612,8 @@ void Interface_Update(PlayState* play) {
|
||||
WREG(7) = interfaceCtx->unk_1F4;
|
||||
|
||||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->sceneLoadFlag == 0) &&
|
||||
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == 0) &&
|
||||
(msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
|
||||
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) &&
|
||||
((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
|
||||
if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
|
||||
gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1;
|
||||
@@ -6710,19 +6710,19 @@ void Interface_Update(PlayState* play) {
|
||||
(interfaceCtx->restrictions.sunsSong != 3)) {
|
||||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) {
|
||||
gSaveContext.nextDayTime = 0;
|
||||
play->fadeTransition = 4;
|
||||
gSaveContext.nextTransitionType = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
play->unk_11DE9 = 1;
|
||||
} else {
|
||||
gSaveContext.nextDayTime = 0x8001;
|
||||
play->fadeTransition = 5;
|
||||
gSaveContext.nextTransitionType = 3;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
play->unk_11DE9 = 1;
|
||||
}
|
||||
|
||||
if (play->sceneNum == SCENE_HAUNTED_WASTELAND) {
|
||||
play->fadeTransition = 14;
|
||||
gSaveContext.nextTransitionType = 14;
|
||||
play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST;
|
||||
}
|
||||
|
||||
gSaveContext.respawnFlag = -2;
|
||||
@@ -6733,7 +6733,7 @@ void Interface_Update(PlayState* play) {
|
||||
Grotto_ForceGrottoReturn();
|
||||
}
|
||||
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
func_800F6964(30);
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
|
||||
@@ -72,13 +72,14 @@ void func_800BC590(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
void Gameplay_SetupTransition(PlayState* play, s32 transitionType) {
|
||||
TransitionContext* transitionCtx = &play->transitionCtx;
|
||||
|
||||
memset(transitionCtx,0, sizeof(TransitionContext));
|
||||
|
||||
transitionCtx->transitionType = transitionType;
|
||||
|
||||
// Circle Transition Types
|
||||
if ((transitionCtx->transitionType >> 5) == 1) {
|
||||
transitionCtx->init = TransitionCircle_Init;
|
||||
transitionCtx->destroy = TransitionCircle_Destroy;
|
||||
@@ -91,7 +92,7 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setEnvColor = TransitionCircle_SetEnvColor;
|
||||
} else {
|
||||
switch (transitionCtx->transitionType) {
|
||||
case 1:
|
||||
case TRANS_TYPE_TRIFORCE:
|
||||
transitionCtx->init = TransitionTriforce_Init;
|
||||
transitionCtx->destroy = TransitionTriforce_Destroy;
|
||||
transitionCtx->start = TransitionTriforce_Start;
|
||||
@@ -102,8 +103,8 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setColor = TransitionTriforce_SetColor;
|
||||
transitionCtx->setEnvColor = NULL;
|
||||
break;
|
||||
case 0:
|
||||
case 8:
|
||||
case TRANS_TYPE_WIPE:
|
||||
case TRANS_TYPE_WIPE_FAST:
|
||||
transitionCtx->init = TransitionWipe_Init;
|
||||
transitionCtx->destroy = TransitionWipe_Destroy;
|
||||
transitionCtx->start = TransitionWipe_Start;
|
||||
@@ -114,16 +115,16 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setColor = TransitionWipe_SetColor;
|
||||
transitionCtx->setEnvColor = NULL;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 13:
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
case TRANS_TYPE_FADE_BLACK:
|
||||
case TRANS_TYPE_FADE_WHITE:
|
||||
case TRANS_TYPE_FADE_BLACK_FAST:
|
||||
case TRANS_TYPE_FADE_WHITE_FAST:
|
||||
case TRANS_TYPE_FADE_BLACK_SLOW:
|
||||
case TRANS_TYPE_FADE_WHITE_SLOW:
|
||||
case TRANS_TYPE_FADE_WHITE_CS_DELAYED:
|
||||
case TRANS_TYPE_FADE_WHITE_INSTANT:
|
||||
case TRANS_TYPE_FADE_GREEN:
|
||||
case TRANS_TYPE_FADE_BLUE:
|
||||
transitionCtx->init = TransitionFade_Init;
|
||||
transitionCtx->destroy = TransitionFade_Destroy;
|
||||
transitionCtx->start = TransitionFade_Start;
|
||||
@@ -134,24 +135,24 @@ void func_800BC5E0(PlayState* play, s32 transitionType) {
|
||||
transitionCtx->setColor = TransitionFade_SetColor;
|
||||
transitionCtx->setEnvColor = NULL;
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
play->transitionMode = 4;
|
||||
case TRANS_TYPE_FILL_WHITE2:
|
||||
case TRANS_TYPE_FILL_WHITE:
|
||||
play->transitionMode = TRANS_MODE_FILL_WHITE_INIT;
|
||||
break;
|
||||
case 11:
|
||||
play->transitionMode = 10;
|
||||
case TRANS_TYPE_INSTANT:
|
||||
play->transitionMode = TRANS_MODE_INSTANT;
|
||||
break;
|
||||
case 12:
|
||||
play->transitionMode = 7;
|
||||
case TRANS_TYPE_FILL_BROWN:
|
||||
play->transitionMode = TRANS_MODE_FILL_BROWN_INIT;
|
||||
break;
|
||||
case 14:
|
||||
play->transitionMode = 12;
|
||||
case TRANS_TYPE_SANDSTORM_PERSIST:
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_INIT;
|
||||
break;
|
||||
case 15:
|
||||
play->transitionMode = 14;
|
||||
case TRANS_TYPE_SANDSTORM_END:
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_END_INIT;
|
||||
break;
|
||||
case 16:
|
||||
play->transitionMode = 16;
|
||||
case TRANS_TYPE_CS_BLACK_FILL:
|
||||
play->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT;
|
||||
break;
|
||||
default:
|
||||
Fault_AddHungupAndCrash(__FILE__, __LINE__);
|
||||
@@ -200,10 +201,10 @@ void Play_Destroy(GameState* thisx) {
|
||||
gTrnsnUnkState = 0;
|
||||
}
|
||||
|
||||
if (play->transitionMode == 3) {
|
||||
if (play->transitionMode == TRANS_MODE_INSTANCE_RUNNING) {
|
||||
play->transitionCtx.destroy(&play->transitionCtx.data);
|
||||
func_800BC88C(play);
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
|
||||
ShrinkWindow_Destroy();
|
||||
@@ -229,7 +230,7 @@ void GivePlayerRandoRewardSongOfTime(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (gSaveContext.entranceIndex == 0x050F && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
!Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == 0xFF && !gSaveContext.pendingIceTrapCount) {
|
||||
!Flags_GetTreasure(play, 0x1F) && gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT && !gSaveContext.pendingIceTrapCount) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = 0x1F;
|
||||
@@ -442,7 +443,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck
|
||||
if (meetsRequirements && LINK_IS_ADULT &&
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) &&
|
||||
!Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) &&
|
||||
play->sceneLoadFlag == 0) {
|
||||
play->transitionTrigger == TRANS_TRIGGER_OFF) {
|
||||
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT);
|
||||
if (GiveItemEntryWithoutActor(play, getItem)) {
|
||||
player->pendingFlag.flagID = 0x1E;
|
||||
@@ -624,12 +625,12 @@ void Play_Init(GameState* thisx) {
|
||||
PreRender_SetValuesSave(&play->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
|
||||
PreRender_SetValues(&play->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
||||
gTrnsnUnkState = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
|
||||
if (CVarGetInteger("gSceneTransitions", 255)!= 255){
|
||||
play->transitionMode = CVarGetInteger("gSceneTransitions", 0);
|
||||
gSaveContext.nextTransitionType = CVarGetInteger("gSceneTransitions", 0);
|
||||
play->fadeTransition = CVarGetInteger("gSceneTransitions", 0);
|
||||
play->transitionType = CVarGetInteger("gSceneTransitions", 0);
|
||||
}
|
||||
|
||||
FrameAdvance_Init(&play->frameAdvCtx);
|
||||
@@ -637,21 +638,21 @@ void Play_Init(GameState* thisx) {
|
||||
Matrix_Init(&play->state);
|
||||
play->state.main = Play_Main;
|
||||
play->state.destroy = Play_Destroy;
|
||||
play->sceneLoadFlag = -0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_END;
|
||||
play->unk_11E16 = 0xFF;
|
||||
play->unk_11E18 = 0;
|
||||
play->unk_11DE9 = 0;
|
||||
|
||||
if (gSaveContext.gameMode != 1) {
|
||||
if (gSaveContext.nextTransitionType == 0xFF) {
|
||||
play->fadeTransition =
|
||||
if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) {
|
||||
play->transitionType =
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F; // Fade In
|
||||
} else {
|
||||
play->fadeTransition = gSaveContext.nextTransitionType;
|
||||
gSaveContext.nextTransitionType = 0xFF;
|
||||
play->transitionType = gSaveContext.nextTransitionType;
|
||||
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
|
||||
}
|
||||
} else {
|
||||
play->fadeTransition = 6;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_SLOW;
|
||||
}
|
||||
|
||||
ShrinkWindow_Init();
|
||||
@@ -808,8 +809,8 @@ void Play_Update(PlayState* play) {
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment);
|
||||
|
||||
if (FrameAdvance_Update(&play->frameAdvCtx, &input[1])) {
|
||||
if ((play->transitionMode == 0) && (play->sceneLoadFlag != 0)) {
|
||||
play->transitionMode = 1;
|
||||
if ((play->transitionMode == TRANS_MODE_OFF) && (play->transitionTrigger != TRANS_TRIGGER_OFF)) {
|
||||
play->transitionMode = TRANS_MODE_SETUP;
|
||||
}
|
||||
|
||||
// Gameplay stats: Count button presses
|
||||
@@ -858,8 +859,8 @@ void Play_Update(PlayState* play) {
|
||||
|
||||
if (play->transitionMode) {
|
||||
switch (play->transitionMode) {
|
||||
case 1:
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
case TRANS_MODE_SETUP:
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
s16 sp6E = 0;
|
||||
Interface_ChangeAlpha(1);
|
||||
|
||||
@@ -870,7 +871,7 @@ void Play_Update(PlayState* play) {
|
||||
if (!(gEntranceTable[play->nextEntranceIndex + sp6E].field & 0x8000)) { // Continue BGM Off
|
||||
// "Sound initalized. 111"
|
||||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。111");
|
||||
if ((play->fadeTransition < 56) && !Environment_IsForcedSequenceDisabled()) {
|
||||
if ((play->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) {
|
||||
// "Sound initalized. 222"
|
||||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
|
||||
func_800F6964(0x14);
|
||||
@@ -880,58 +881,59 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (CREG(11) == 0) {
|
||||
func_800BC5E0(play, play->fadeTransition);
|
||||
if (!R_TRANS_DBG_ENABLED) {
|
||||
Gameplay_SetupTransition(play, play->transitionType);
|
||||
} else {
|
||||
func_800BC5E0(play, CREG(12));
|
||||
Gameplay_SetupTransition(play, R_TRANS_DBG_TYPE);
|
||||
}
|
||||
|
||||
if (play->transitionMode >= 4) {
|
||||
if (play->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) {
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
case TRANS_MODE_INSTANCE_INIT:
|
||||
play->transitionCtx.init(&play->transitionCtx.data);
|
||||
|
||||
// Circle Transition Types
|
||||
if ((play->transitionCtx.transitionType >> 5) == 1) {
|
||||
play->transitionCtx.setType(&play->transitionCtx.data,
|
||||
play->transitionCtx.transitionType | 0x80);
|
||||
play->transitionCtx.transitionType | TC_SET_PARAMS);
|
||||
}
|
||||
|
||||
gSaveContext.transWipeSpeed = 14;
|
||||
if ((play->transitionCtx.transitionType == 8) ||
|
||||
(play->transitionCtx.transitionType == 9)) {
|
||||
if ((play->transitionCtx.transitionType == TRANS_TYPE_WIPE_FAST) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FILL_WHITE2)) {
|
||||
gSaveContext.transWipeSpeed = 28;
|
||||
}
|
||||
|
||||
gSaveContext.transFadeDuration = 60;
|
||||
if ((play->transitionCtx.transitionType == 4) ||
|
||||
(play->transitionCtx.transitionType == 5)) {
|
||||
if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_FAST) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST)) {
|
||||
gSaveContext.transFadeDuration = 20;
|
||||
} else if ((play->transitionCtx.transitionType == 6) ||
|
||||
(play->transitionCtx.transitionType == 7)) {
|
||||
} else if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_SLOW) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW)) {
|
||||
gSaveContext.transFadeDuration = 150;
|
||||
} else if (play->transitionCtx.transitionType == 17) {
|
||||
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT) {
|
||||
gSaveContext.transFadeDuration = 2;
|
||||
}
|
||||
|
||||
if ((play->transitionCtx.transitionType == 3) ||
|
||||
(play->transitionCtx.transitionType == 5) ||
|
||||
(play->transitionCtx.transitionType == 7) ||
|
||||
(play->transitionCtx.transitionType == 13) ||
|
||||
(play->transitionCtx.transitionType == 17)) {
|
||||
if ((play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) ||
|
||||
(play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT)) {
|
||||
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(160, 160, 160, 255));
|
||||
if (play->transitionCtx.setEnvColor != NULL) {
|
||||
play->transitionCtx.setEnvColor(&play->transitionCtx.data,
|
||||
RGBA8(160, 160, 160, 255));
|
||||
}
|
||||
} else if (play->transitionCtx.transitionType == 18) {
|
||||
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) {
|
||||
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(140, 140, 100, 255));
|
||||
if (play->transitionCtx.setEnvColor != NULL) {
|
||||
play->transitionCtx.setEnvColor(&play->transitionCtx.data,
|
||||
RGBA8(140, 140, 100, 255));
|
||||
}
|
||||
} else if (play->transitionCtx.transitionType == 19) {
|
||||
} else if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) {
|
||||
play->transitionCtx.setColor(&play->transitionCtx.data, RGBA8(70, 100, 110, 255));
|
||||
if (play->transitionCtx.setEnvColor != NULL) {
|
||||
play->transitionCtx.setEnvColor(&play->transitionCtx.data,
|
||||
@@ -944,7 +946,7 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
play->transitionCtx.setType(&play->transitionCtx.data, 1);
|
||||
} else {
|
||||
play->transitionCtx.setType(&play->transitionCtx.data, 2);
|
||||
@@ -952,22 +954,22 @@ void Play_Update(PlayState* play) {
|
||||
|
||||
play->transitionCtx.start(&play->transitionCtx);
|
||||
|
||||
if (play->transitionCtx.transitionType == 13) {
|
||||
play->transitionMode = 11;
|
||||
if (play->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) {
|
||||
play->transitionMode = TRANS_MODE_INSTANCE_WAIT;
|
||||
} else {
|
||||
play->transitionMode = 3;
|
||||
play->transitionMode = TRANS_MODE_INSTANCE_RUNNING;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case TRANS_MODE_INSTANCE_RUNNING:
|
||||
if (play->transitionCtx.isDone(&play->transitionCtx) != 0) {
|
||||
if (play->transitionCtx.transitionType >= 56) {
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionCtx.transitionType >= TRANS_TYPE_MAX) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
play->transitionCtx.destroy(&play->transitionCtx);
|
||||
func_800BC88C(play);
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
} else if (play->sceneLoadFlag != -0x14) {
|
||||
} else if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->state.running = 0;
|
||||
if (gSaveContext.gameMode != 2) {
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
@@ -981,7 +983,7 @@ void Play_Update(PlayState* play) {
|
||||
} else {
|
||||
play->transitionCtx.destroy(&play->transitionCtx);
|
||||
func_800BC88C(play);
|
||||
play->transitionMode = 0;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
if (gTrnsnUnkState == 3) {
|
||||
TransitionUnk_Destroy(&sTrnsnUnk);
|
||||
gTrnsnUnkState = 0;
|
||||
@@ -991,7 +993,7 @@ void Play_Update(PlayState* play) {
|
||||
// Transition end for standard transitions
|
||||
GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum);
|
||||
}
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
} else {
|
||||
play->transitionCtx.update(&play->transitionCtx.data, R_UPDATE_RATE);
|
||||
}
|
||||
@@ -999,104 +1001,104 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
|
||||
switch (play->transitionMode) {
|
||||
case 4:
|
||||
case TRANS_MODE_FILL_WHITE_INIT:
|
||||
D_801614C8 = 0;
|
||||
play->envCtx.fillScreen = true;
|
||||
play->envCtx.screenFillColor[0] = 160;
|
||||
play->envCtx.screenFillColor[1] = 160;
|
||||
play->envCtx.screenFillColor[2] = 160;
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->envCtx.screenFillColor[3] = 0;
|
||||
play->transitionMode = 5;
|
||||
play->transitionMode = TRANS_MODE_FILL_IN;
|
||||
} else {
|
||||
play->envCtx.screenFillColor[3] = 255;
|
||||
play->transitionMode = 6;
|
||||
play->transitionMode = TRANS_MODE_FILL_OUT;
|
||||
}
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case TRANS_MODE_FILL_IN:
|
||||
play->envCtx.screenFillColor[3] = (D_801614C8 / 20.0f) * 255.0f;
|
||||
if (D_801614C8 >= 20 && 1) {
|
||||
play->state.running = 0;
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
gSaveContext.entranceIndex = play->nextEntranceIndex;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
} else {
|
||||
D_801614C8++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case TRANS_MODE_FILL_OUT:
|
||||
play->envCtx.screenFillColor[3] = (1 - D_801614C8 / 20.0f) * 255.0f;
|
||||
if (D_801614C8 >= 20 && 1) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
play->envCtx.fillScreen = false;
|
||||
} else {
|
||||
D_801614C8++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 7:
|
||||
case TRANS_MODE_FILL_BROWN_INIT:
|
||||
D_801614C8 = 0;
|
||||
play->envCtx.fillScreen = true;
|
||||
play->envCtx.screenFillColor[0] = 170;
|
||||
play->envCtx.screenFillColor[1] = 160;
|
||||
play->envCtx.screenFillColor[2] = 150;
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->envCtx.screenFillColor[3] = 0;
|
||||
play->transitionMode = 5;
|
||||
play->transitionMode = TRANS_MODE_FILL_IN;
|
||||
} else {
|
||||
play->envCtx.screenFillColor[3] = 255;
|
||||
play->transitionMode = 6;
|
||||
play->transitionMode = TRANS_MODE_FILL_OUT;
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
case TRANS_MODE_INSTANT:
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->state.running = 0;
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
gSaveContext.entranceIndex = play->nextEntranceIndex;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
} else {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
break;
|
||||
|
||||
case 11:
|
||||
case TRANS_MODE_INSTANCE_WAIT:
|
||||
if (gSaveContext.cutsceneTransitionControl != 0) {
|
||||
play->transitionMode = 3;
|
||||
play->transitionMode = TRANS_MODE_INSTANCE_RUNNING;
|
||||
}
|
||||
break;
|
||||
|
||||
case 12:
|
||||
if (play->sceneLoadFlag != -0x14) {
|
||||
play->envCtx.sandstormState = 1;
|
||||
play->transitionMode = 13;
|
||||
case TRANS_MODE_SANDSTORM_INIT:
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_END) {
|
||||
play->envCtx.sandstormState = SANDSTORM_FILL;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM;
|
||||
} else {
|
||||
play->envCtx.sandstormState = 2;
|
||||
play->envCtx.sandstormState = SANDSTORM_UNFILL;
|
||||
play->envCtx.sandstormPrimA = 255;
|
||||
play->envCtx.sandstormEnvA = 255;
|
||||
play->transitionMode = 13;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM;
|
||||
}
|
||||
break;
|
||||
|
||||
case 13:
|
||||
case TRANS_MODE_SANDSTORM:
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (play->envCtx.sandstormPrimA < 110) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
|
||||
// Transition end for sandstorm effect (delayed until effect is finished)
|
||||
GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum);
|
||||
@@ -1106,34 +1108,34 @@ void Play_Update(PlayState* play) {
|
||||
play->state.running = 0;
|
||||
SET_NEXT_GAMESTATE(&play->state, Play_Init, PlayState);
|
||||
gSaveContext.entranceIndex = play->nextEntranceIndex;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 14:
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
play->envCtx.sandstormState = 4;
|
||||
case TRANS_MODE_SANDSTORM_END_INIT:
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
play->envCtx.sandstormState = SANDSTORM_DISSIPATE;
|
||||
play->envCtx.sandstormPrimA = 255;
|
||||
play->envCtx.sandstormEnvA = 255;
|
||||
// "It's here!!!!!!!!!"
|
||||
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!");
|
||||
play->transitionMode = 15;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_END;
|
||||
} else {
|
||||
play->transitionMode = 12;
|
||||
play->transitionMode = TRANS_MODE_SANDSTORM_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case 15:
|
||||
case TRANS_MODE_SANDSTORM_END:
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
if (play->sceneLoadFlag == -0x14) {
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (play->envCtx.sandstormPrimA <= 0) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
|
||||
// Transition end for sandstorm effect (delayed until effect is finished)
|
||||
GameInteractor_ExecuteOnTransitionEndHooks(play->sceneNum);
|
||||
@@ -1141,24 +1143,24 @@ void Play_Update(PlayState* play) {
|
||||
}
|
||||
break;
|
||||
|
||||
case 16:
|
||||
case TRANS_MODE_CS_BLACK_FILL_INIT:
|
||||
D_801614C8 = 0;
|
||||
play->envCtx.fillScreen = true;
|
||||
play->envCtx.screenFillColor[0] = 0;
|
||||
play->envCtx.screenFillColor[1] = 0;
|
||||
play->envCtx.screenFillColor[2] = 0;
|
||||
play->envCtx.screenFillColor[3] = 255;
|
||||
play->transitionMode = 17;
|
||||
play->transitionMode = TRANS_MODE_CS_BLACK_FILL;
|
||||
break;
|
||||
|
||||
case 17:
|
||||
case TRANS_MODE_CS_BLACK_FILL:
|
||||
if (gSaveContext.cutsceneTransitionControl != 0) {
|
||||
play->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
|
||||
if (gSaveContext.cutsceneTransitionControl < 0x65) {
|
||||
gTrnsnUnkState = 0;
|
||||
R_UPDATE_RATE = 3;
|
||||
play->sceneLoadFlag = 0;
|
||||
play->transitionMode = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
play->transitionMode = TRANS_MODE_OFF;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1546,8 +1548,8 @@ void Play_Draw(PlayState* play) {
|
||||
gSPDisplayList(OVERLAY_DISP++, gfxP);
|
||||
gSPGrayscale(gfxP++, false);
|
||||
|
||||
if ((play->transitionMode == 3) || (play->transitionMode == 11) ||
|
||||
(play->transitionCtx.transitionType >= 56)) {
|
||||
if ((play->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || (play->transitionMode == TRANS_MODE_INSTANCE_WAIT) ||
|
||||
(play->transitionCtx.transitionType >= TRANS_TYPE_MAX)) {
|
||||
View view;
|
||||
|
||||
View_Init(&view, gfxCtx);
|
||||
@@ -1709,7 +1711,7 @@ void Play_Draw(PlayState* play) {
|
||||
}
|
||||
|
||||
if ((HREG(80) != 10) || (HREG(88) != 0)) {
|
||||
if (play->envCtx.sandstormState != 0) {
|
||||
if (play->envCtx.sandstormState != SANDSTORM_OFF) {
|
||||
Environment_DrawSandstorm(play, play->envCtx.sandstormState);
|
||||
}
|
||||
}
|
||||
@@ -2253,14 +2255,14 @@ void Play_TriggerVoidOut(PlayState* play) {
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = play->actorCtx.flags.tempSwch;
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = play->actorCtx.flags.tempCollect;
|
||||
gSaveContext.respawnFlag = 1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex;
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
void Play_LoadToLastEntrance(PlayState* play) {
|
||||
gSaveContext.respawnFlag = -1;
|
||||
play->sceneLoadFlag = 0x14;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
||||
if ((play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (play->sceneNum == SCENE_GANON_BOSS)) {
|
||||
@@ -2273,7 +2275,7 @@ void Play_LoadToLastEntrance(PlayState* play) {
|
||||
play->nextEntranceIndex = gSaveContext.entranceIndex;
|
||||
}
|
||||
|
||||
play->fadeTransition = 2;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
}
|
||||
|
||||
void Play_TriggerRespawn(PlayState* play) {
|
||||
|
||||
@@ -573,7 +573,7 @@ uint8_t Player_IsCustomLinkModel() {
|
||||
}
|
||||
|
||||
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
|
||||
return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->sceneLoadFlag == 0x14) ||
|
||||
return (this->stateFlags1 & 0x20000080) || (this->csMode != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
|
||||
(this->stateFlags1 & 1) || (this->stateFlags3 & 0x80) ||
|
||||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
|
||||
}
|
||||
|
||||
@@ -875,7 +875,7 @@ void func_800994A0(PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
play->fadeTransition = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out
|
||||
play->transitionType = gEntranceTable[computedEntranceIndex].field & 0x7F; // Fade out
|
||||
}
|
||||
|
||||
// Scene Draw Config 0
|
||||
|
||||
Reference in New Issue
Block a user