Transition docs (#3322)
* transition variables renamed * transition circle * transition wipe * sand storm * remaining sceneloadflag rename * transition trigger macros * transition mode enum * transition type enum * tc set params * creg debug transitions
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@@ -50,11 +50,16 @@ typedef struct {
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/* 0x004 */ Color_RGBA8_u32 envColor;
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/* 0x008 */ s32 texX;
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/* 0x00C */ s32 texY;
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/* 0x010 */ s32 step;
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/* 0x014 */ u8 unk_14;
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/* 0x015 */ u8 typeColor;
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/* 0x016 */ u8 speed;
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/* 0x017 */ u8 effect;
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// /* 0x010 */ s32 step;
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// /* 0x014 */ u8 unk_14;
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// /* 0x015 */ u8 typeColor;
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// /* 0x016 */ u8 speed;
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// /* 0x017 */ u8 effect;
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/* 0x010 */ s32 speed;
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/* 0x014 */ u8 direction;
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/* 0x015 */ u8 colorType;
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/* 0x016 */ u8 speedType;
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/* 0x017 */ u8 appearanceType;
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/* 0x018 */ u8 isDone;
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/* 0x019 */ u8 frame;
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/* 0x01A */ u16 normal;
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