Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into develop
This commit is contained in:
@@ -131,8 +131,14 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
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Item_Give(play, ITEM_SWORD_MASTER);
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}
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play->csCtx.segment = D_808BB2F0;
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// Discover adult spawn
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Entrance_SetEntranceDiscovered(ENTR_HYRULE_FIELD_10, false);
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} else {
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play->csCtx.segment = D_808BB7A0;
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// Discover child spawn
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Entrance_SetEntranceDiscovered(ENTR_LINKS_HOUSE_CHILD_SPAWN, false);
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}
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_MASTER_SWORD);
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@@ -303,7 +303,7 @@ void EnMb_Init(Actor* thisx, PlayState* play) {
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relYawFromPlayer =
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this->actor.world.rot.y - Math_Vec3f_Yaw(&this->actor.world.pos, &player->actor.world.pos);
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if (ABS(relYawFromPlayer) > 0x4000) {
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if (ABS(relYawFromPlayer) > 0x4000 && !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0)) {
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this->actor.world.rot.y = thisx->world.rot.y + 0x8000;
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this->actor.shape.rot.y = thisx->world.rot.y;
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this->actor.world.pos.z = thisx->world.pos.z + 600.0f;
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@@ -507,7 +507,7 @@ void EnRr_CollisionCheck(EnRr* this, PlayState* play) {
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this->collider2.base.ocFlags1 &= ~OC1_HIT;
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// "catch"
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osSyncPrintf(VT_FGCOL(GREEN) "キャッチ(%d)!!" VT_RST "\n", this->frameCount);
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if (play->grabPlayer(play, player)) {
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if (GameInteractor_Should(VB_LIKE_LIKE_GRAB_PLAYER, true, this) && play->grabPlayer(play, player)) {
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player->actor.parent = &this->actor;
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this->stopScroll = false;
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EnRr_SetupGrabPlayer(this, player);
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@@ -706,7 +706,7 @@ void EnTorch2_Update(Actor* thisx, PlayState* play2) {
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sStaggerCount = 0;
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}
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}
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if (player->linearVelocity == -18.0f) {
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if (GameInteractor_Should(VB_TORCH2_HANDLE_CLANKING, player->linearVelocity == -18.0f, this)) {
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if (this->actor.xzDistToPlayer > 80.0f) {
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player->linearVelocity = 1.2f;
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} else if (this->actor.xzDistToPlayer < 70.0f) {
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@@ -4764,7 +4764,9 @@ s32 func_808382DC(Player* this, PlayState* play) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].yaw = respawnInfo->yaw;
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}
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Play_TriggerVoidOut(play);
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if (GameInteractor_Should(VB_TRIGGER_VOIDOUT, true, this)) {
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Play_TriggerVoidOut(play);
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}
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}
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Player_PlayVoiceSfx(this, NA_SE_VO_LI_TAKEN_AWAY);
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@@ -5129,7 +5131,9 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol
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}
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if (exitIndex == 0) {
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Play_TriggerVoidOut(play);
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if (GameInteractor_Should(VB_TRIGGER_VOIDOUT, true, this)) {
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Play_TriggerVoidOut(play);
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}
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Scene_SetTransitionForNextEntrance(play);
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} else {
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play->nextEntranceIndex = play->setupExitList[exitIndex - 1];
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@@ -5163,7 +5167,9 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol
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SurfaceType_GetSlope(&play->colCtx, poly, bgId) == 2,
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play->setupExitList[exitIndex - 1])) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = play->nextEntranceIndex;
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Play_TriggerVoidOut(play);
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if (GameInteractor_Should(VB_TRIGGER_VOIDOUT, true, this)) {
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Play_TriggerVoidOut(play);
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}
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gSaveContext.respawnFlag = -2;
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}
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gSaveContext.retainWeatherMode = 1;
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@@ -5226,7 +5232,7 @@ s32 Player_HandleExitsAndVoids(PlayState* play, Player* this, CollisionPoly* pol
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if (this->actor.bgCheckFlags & 1) {
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if (this->floorProperty == 5) {
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Play_TriggerRespawn(play);
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} else {
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} else if (GameInteractor_Should(VB_TRIGGER_VOIDOUT, true, this)) {
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Play_TriggerVoidOut(play);
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}
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play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
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@@ -9584,6 +9590,10 @@ static FallImpactInfo D_80854600[] = {
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s32 func_80843E64(PlayState* play, Player* this) {
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s32 sp34;
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if (!GameInteractor_Should(VB_RECIEVE_FALL_DAMAGE, true, this)) {
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return 0;
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}
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if ((sFloorType == 6) || (sFloorType == 9)) {
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sp34 = 0;
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} else {
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@@ -14977,7 +14987,7 @@ void Player_Action_8084F88C(Player* this, PlayState* play) {
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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Grotto_ForceRegularVoidOut();
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}
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} else {
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} else if (GameInteractor_Should(VB_TRIGGER_VOIDOUT, true, this)) {
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Play_TriggerVoidOut(play);
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}
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@@ -26,6 +26,7 @@
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#include "soh/SaveManager.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/ShipUtils.h"
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typedef struct {
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s16 left;
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@@ -1053,20 +1054,27 @@ void FileChoose_UpdateRandomizer() {
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if (!SpoilerFileExists(CVarGetString(CVAR_GENERAL("SpoilerLog"), "")) &&
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!CVarGetInteger(CVAR_RANDOMIZER_SETTING("DontGenerateSpoiler"), 0)) {
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CVarSetString(CVAR_GENERAL("SpoilerLog"), "");
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Randomizer_SetSpoilerLoaded(false);
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}
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if (CVarGetInteger(CVAR_GENERAL("RandomizerNewFileDropped"), 0) != 0 ||
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!(Randomizer_IsSeedGenerated() || Randomizer_IsSpoilerLoaded()) &&
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SpoilerFileExists(CVarGetString(CVAR_GENERAL("SpoilerLog"), "")) && !fileSelectSpoilerFileLoaded) {
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if (CVarGetInteger(CVAR_GENERAL("RandomizerNewFileDropped"), 0) != 0) {
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CVarSetString(CVAR_GENERAL("SpoilerLog"), CVarGetString(CVAR_GENERAL("RandomizerDroppedFile"), ""));
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Audio_PlayFanfare(NA_BGM_HORSE_GOAL);
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if (SpoilerFileExists(CVarGetString(CVAR_GENERAL("RandomizerDroppedFile"), ""))) {
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CVarSetString(CVAR_GENERAL("SpoilerLog"), CVarGetString(CVAR_GENERAL("RandomizerDroppedFile"), ""));
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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} else {
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Sfx_PlaySfxCentered(NA_SE_SY_ERROR);
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}
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}
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const char* fileLoc = CVarGetString(CVAR_GENERAL("SpoilerLog"), "");
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CVarSetInteger(CVAR_GENERAL("RandomizerNewFileDropped"), 0);
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CVarSetString(CVAR_GENERAL("RandomizerDroppedFile"), "");
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Randomizer_ParseSpoiler(fileLoc);
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fileSelectSpoilerFileLoaded = true;
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if (!Ship_IsCStringEmpty(fileLoc)) {
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Randomizer_ParseSpoiler(fileLoc);
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fileSelectSpoilerFileLoaded = true;
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}
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if (SpoilerFileExists(CVarGetString(CVAR_GENERAL("SpoilerLog"), "")) &&
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CVarGetInteger(CVAR_RANDOMIZER_SETTING("DontGenerateSpoiler"), 0)) {
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