Skip Goron Link's forced dialogue (#4688)
* Skip Goron Link's forced dialogue * Rename VB flag
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@@ -1768,8 +1768,10 @@ void EnGo2_GroundRolling(EnGo2* this, PlayState* play) {
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if (this->unk_59C == 0) {
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switch (this->actor.params & 0x1F) {
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case GORON_CITY_LINK:
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this->goronState = 0;
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this->actionFunc = EnGo2_GoronLinkStopRolling;
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if (GameInteractor_Should(VB_GORON_LINK_BE_SCARED, true, this)) {
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this->goronState = 0;
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this->actionFunc = EnGo2_GoronLinkStopRolling;
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}
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break;
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case GORON_CITY_ROLLING_BIG:
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EnGo2_WakeUp(this, play);
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