Merge branch 'develop-khan' into khan-to-dev
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@@ -1346,7 +1346,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
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int customSeqListSize = 0;
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char** seqList = ResourceMgr_ListFiles("audio/sequences*", &seqListSize);
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char** customSeqList = ResourceMgr_ListFiles("custom/music/*", &customSeqListSize);
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sequenceMapSize = (size_t)(seqListSize + customSeqListSize);
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sequenceMapSize = (size_t)(AudioCollection_SequenceMapSize() + customSeqListSize);
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sequenceMap = malloc(sequenceMapSize * sizeof(char*));
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gAudioContext.seqLoadStatus = malloc(sequenceMapSize * sizeof(char*));
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@@ -1366,16 +1366,27 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
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int startingSeqNum = MAX_AUTHENTIC_SEQID; // 109 is the highest vanilla sequence
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qsort(customSeqList, customSeqListSize, sizeof(char*), strcmp_sort);
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// Because AudioCollection's sequenceMap actually has more than sequences (including instruments from 130-135 and sfx in the 2000s, 6000s, 10000s, 14000s, 18000s, and 26000s),
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// it's better here to keep track of the next empty seqNum in AudioCollection instead of just skipping past the instruments at 130 with a higher MAX_AUTHENTIC_SEQID,
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// especially if those others could be added to in the future. However, this really needs to be streamlined with specific ranges in AudioCollection for types, or unifying
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// AudioCollection and the various maps in here
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int seqNum = startingSeqNum;
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for (size_t i = startingSeqNum; i < startingSeqNum + customSeqListSize; i++) {
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// ensure that what would be the next sequence number is actually unassigned in AudioCollection
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while (AudioCollection_HasSequenceNum(seqNum)) {
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seqNum++;
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}
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int j = i - startingSeqNum;
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AudioCollection_AddToCollection(customSeqList[j], i);
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AudioCollection_AddToCollection(customSeqList[j], seqNum);
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SequenceData sDat = ResourceMgr_LoadSeqByName(customSeqList[j]);
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sDat.seqNumber = i;
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sDat.seqNumber = seqNum;
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char* str = malloc(strlen(customSeqList[j]) + 1);
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strcpy(str, customSeqList[j]);
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sequenceMap[sDat.seqNumber] = str;
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seqNum++;
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}
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free(customSeqList);
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@@ -3023,7 +3023,11 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
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}
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void Rupees_ChangeBy(s16 rupeeChange) {
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gSaveContext.rupeeAccumulator += rupeeChange;
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if (gPlayState == NULL) {
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gSaveContext.rupees += rupeeChange;
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} else {
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gSaveContext.rupeeAccumulator += rupeeChange;
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}
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if (rupeeChange > 0) {
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gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED] += rupeeChange;
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