Created and implemented PosType enum (#5046)

* Created and implemented PosType enum

* fixed formatting

---------

Co-authored-by: link5669 <acqmiles@gmail.com>
This commit is contained in:
Miles Acquaviva
2025-02-12 15:28:17 -05:00
committed by GitHub
parent 499a23e9a3
commit 297a056dff
10 changed files with 570 additions and 553 deletions

View File

@@ -8,6 +8,7 @@
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "objects/object_bdoor/object_bdoor.h"
#include "soh/frame_interpolation.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
#include "soh/Enhancements/enemyrandomizer.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
@@ -365,7 +366,7 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Pl
} else {
sNaviColorList[ACTORCAT_PLAYER].outer = defaultIdleSecondaryColor;
}
if (CVarGetInteger(CVAR_COSMETIC("Navi.NPCPrimary.Changed"), 0)) {
sNaviColorList[ACTORCAT_NPC].inner = CVarGetColor(CVAR_COSMETIC("Navi.NPCPrimary.Value"), defaultNPCPrimaryColor);
} else {
@@ -625,7 +626,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
}
lockOnSfxId = CHECK_FLAG_ALL(actorArg->flags, ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE) ? NA_SE_SY_LOCK_ON
: NA_SE_SY_LOCK_ON_HUMAN;
: NA_SE_SY_LOCK_ON_HUMAN;
Sfx_PlaySfxCentered(lockOnSfxId);
}
@@ -834,7 +835,7 @@ void func_8002CDE4(PlayState* play, TitleCardContext* titleCtx) {
void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
u8 height, s16 hasTranslation) {
static char newName[512];
if (gSaveContext.language != LANGUAGE_ENG) {
size_t length = strlen(texture);
strcpy(newName, texture);
@@ -864,7 +865,7 @@ void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* t
void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
s32 width, s32 height, s32 delay) {
SceneTableEntry* loadedScene = play->loadedScene;
// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
switch (play->sceneNum) {
case SCENE_DEKU_TREE:
texture = gDekuTreeTitleCardENGTex;
@@ -1093,7 +1094,7 @@ void TitleCard_Update(PlayState* play, TitleCardContext* titleCtx) {
if (titleCtx->durationTimer == 80) {
GameInteractor_ExecuteOnPresentTitleCard();
}
if (DECR(titleCtx->durationTimer) == 0) {
Math_StepToS(&titleCtx->alpha, 0, 30);
Math_StepToS(&titleCtx->intensityR, 0, 70);
@@ -1127,15 +1128,15 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
s16 TitleCard_PosY = titleCtx->y;
if (TitleCard_PosType_Checker != 0) {
TitleCard_PosY = TitleCard_PosY_Modifier;
if (TitleCard_PosType_Checker == 1) {//Anchor Left
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0)*-1;};
TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier+TitleCard_MarginX)-11;
} else if (TitleCard_PosType_Checker == 2) {//Anchor Right
if (TitleCard_PosType_Checker == ANCHOR_LEFT) {
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0) * -1;};
TitleCard_PosX = OTRGetDimensionFromLeftEdge(TitleCard_PosX_Modifier + TitleCard_MarginX) - 11;
} else if (TitleCard_PosType_Checker == ANCHOR_RIGHT) {
if (TitleCard_Margin_Checker != 0) {TitleCard_MarginX = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);};
TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier+TitleCard_MarginX);
} else if (TitleCard_PosType_Checker == 3) {//Anchor None
TitleCard_PosX = OTRGetDimensionFromRightEdge(TitleCard_PosX_Modifier + TitleCard_MarginX);
} else if (TitleCard_PosType_Checker == ANCHOR_NONE) {
TitleCard_PosX = TitleCard_PosX_Modifier;
} else if (TitleCard_PosType_Checker == 4) {//Hidden
} else if (TitleCard_PosType_Checker == HIDDEN) {
TitleCard_PosX = -9999;
}
}
@@ -1156,7 +1157,7 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) {
width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4),
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
height = titleCtx->height - height;
@@ -1987,7 +1988,7 @@ u32 Actor_HasParent(Actor* actor, PlayState* play) {
* Uses the given `GetItemEntry` to prepare the player to receive an item via the animation
* where Link holds an item over his head. This function does not require an actor for giving
* the player an item, instead setting the player as their own interactRangeActor and getItemDirection.
*
*
* \param play the Global Context
* \param getItemEntry the GetItemEntry for the item you want the player to receive.
* \return true if the player can receive an item, false if not.
@@ -1995,12 +1996,12 @@ u32 Actor_HasParent(Actor* actor, PlayState* play) {
s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
if (!(player->stateFlags1 &
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
Player_GetExplosiveHeld(player) < 0) {
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
Player_GetExplosiveHeld(player) < 0) {
if (((player->heldActor != NULL) && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX)) ||
(IS_RANDO && (getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))) ||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
if ((getItemEntry.getItemId != GI_NONE)) {
player->getItemEntry = getItemEntry;
@@ -2034,14 +2035,14 @@ s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry) {
s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEntry, f32 xzRange, f32 yRange) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
if (!(player->stateFlags1 &
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
((!IS_RANDO && ((getItemEntry.getItemId > GI_NONE) && (getItemEntry.getItemId < GI_MAX))) ||
(IS_RANDO && ((getItemEntry.getItemId > RG_NONE) && (getItemEntry.getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
s32 absYawDiff = ABS(yawDiff);
@@ -2078,11 +2079,11 @@ s32 GiveItemEntryFromActorWithFixedRange(Actor* actor, PlayState* play, GetItemE
s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
if (!(player->stateFlags1 &
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LEDGE |
PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER)) &&
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) &&
((!IS_RANDO && ((getItemId > GI_NONE) && (getItemId < GI_MAX))) || (IS_RANDO && ((getItemId > RG_NONE) && (getItemId < RG_MAX))))) ||
(!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_IN_CUTSCENE)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
@@ -2153,7 +2154,7 @@ s32 Actor_IsMounted(PlayState* play, Actor* horse) {
u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
if (!(player->stateFlags1 &
(PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_HANGING_OFF_LEDGE |
PLAYER_STATE1_CLIMBING_LEDGE | PLAYER_STATE1_JUMPING | PLAYER_STATE1_FREEFALL | PLAYER_STATE1_FIRST_PERSON | PLAYER_STATE1_CLIMBING_LADDER))) {
player->rideActor = horse;
@@ -2203,7 +2204,7 @@ void Player_PlaySfx(Actor* actor, u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale , &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
if (freqMultiplier <= 0) {
if (freqMultiplier <= 0) {
freqMultiplier = 1;
}
// Authentic behavior uses D_801333E0 for both freqScale and a4
@@ -2802,7 +2803,7 @@ void Actor_DrawLensOverlay(GraphicsContext* gfxCtx) {
gSPWideTextureRectangle(POLY_XLU_DISP++, 0, 0, w, SCREEN_HEIGHT << 2, G_TX_RENDERTILE,
LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5,
(1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH,
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
(1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT);
gDPPipeSync(POLY_XLU_DISP++);
CLOSE_DISPS(gfxCtx);
}
@@ -3422,7 +3423,7 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayState* play) {
gMapLoading = 1;
Actor* ret = Actor_Spawn(actorCtx, play, actorEntry->id, actorEntry->pos.x, actorEntry->pos.y, actorEntry->pos.z,
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params, true);
actorEntry->rot.x, actorEntry->rot.y, actorEntry->rot.z, actorEntry->params, true);
gMapLoading = 0;
return ret;
@@ -4803,7 +4804,7 @@ Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3,
spawnedEnPart =
(EnPart*)Actor_SpawnAsChild(&play->actorCtx, actor, play, ACTOR_EN_PART, spawnPos->x, spawnPos->y,
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
spawnPos->z, spawnRot->x, spawnRot->y, actor->objBankIndex, params);
if (spawnedEnPart != NULL) {
spawnedEnPart->actor.scale = actor->scale;
spawnedEnPart->actor.speedXZ = arg3[0];

View File

@@ -2,6 +2,7 @@
#include "textures/parameter_static/parameter_static.h"
#include "soh/frame_interpolation.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
s16 Top_LM_Margin = 0;
@@ -343,15 +344,17 @@ s16 getHealthMeterXOffset() {
else
X_Margins = 0;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
return OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
X_Margins = Right_LM_Margin;
return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
return OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins +
70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0) + 70.0f;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
return -9999;
}
} else {
@@ -366,8 +369,8 @@ s16 getHealthMeterYOffset() {
else
Y_Margins = 0;
f32 HeartsScale = 0.7f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
f32 HeartsScale = 0.7f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
return CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
} else {
@@ -398,8 +401,8 @@ void HealthMeter_Draw(PlayState* play) {
s32 curCombineModeSet = 0;
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.isDoubleDefenseAcquired ? totalHeartCount - 1 : -1;
f32 HeartsScale = 0.7f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
f32 HeartsScale = 0.7f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
HeartsScale = CVarGetFloat(CVAR_COSMETIC("HUD.HeartsCount.Scale"), 0.7f);
}
static u32 epoch = 0;
@@ -412,41 +415,41 @@ void HealthMeter_Draw(PlayState* play) {
}
curColorSet = -1;
/*
s16 X_Margins;
s16 Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
X_Margins = Left_LM_Margin;
Y_Margins = (Top_LM_Margin*-1);
} else {
X_Margins = 0;
Y_Margins = 0;
}
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
s16 PosY_original = 0.0f+Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != 0) {
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 1) {//Anchor Left
offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 2) {//Anchor Right
X_Margins = Right_LM_Margin;
offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 3) {//Anchor None
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == 4) {//Hidden
offsetX = -9999;
/*
s16 X_Margins;
s16 Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.UseMargins"), 0) != 0) {
X_Margins = Left_LM_Margin;
Y_Margins = (Top_LM_Margin*-1);
} else {
X_Margins = 0;
Y_Margins = 0;
}
} else {
offsetY = PosY_original;
offsetX = PosX_original;
}
*/
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
s16 PosY_original = 0.0f+Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) != ORIGINAL_LOCATION) {
offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosY"), 0)+Y_Margins+(HeartsScale*15);
if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_LEFT) {
offsetX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_RIGHT) {
X_Margins = Right_LM_Margin;
offsetX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+X_Margins+70.0f);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == ANCHOR_NONE) {
offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosX"), 0)+70.0f;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.HeartsCount.PosType"), 0) == HIDDEN) {
offsetX = -9999;
}
} else {
offsetY = PosY_original;
offsetX = PosX_original;
}
*/
offsetX = PosX_anchor = getHealthMeterXOffset();
offsetY = getHealthMeterYOffset();
for (i = 0; i < totalHeartCount; i++) {
FrameInterpolation_RecordOpenChild("HealthMeter Heart", i);
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (i < fullHeartCount) {
if (curColorSet != 0) {
@@ -574,7 +577,7 @@ void HealthMeter_Draw(PlayState* play) {
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
(s32)temp4, (s32)temp4);*/
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
Matrix_SetTranslateScaleMtx2(matrix,
Matrix_SetTranslateScaleMtx2(matrix,
HeartsScale, //Scale X
HeartsScale, //Scale Y
HeartsScale, //Scale Z
@@ -603,22 +606,22 @@ void HealthMeter_Draw(PlayState* play) {
{
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
if (CVarGetInteger(CVAR_ENHANCEMENT("NoHUDHeartAnimation"), 0)) {
Matrix_SetTranslateScaleMtx2(matrix,
HeartsScale, // Scale X
HeartsScale, // Scale Y
HeartsScale, // Scale Z
-130 + offsetX, // Pos X
(-94 + offsetY) * -1, // Pos Y
0.0f);
HeartsScale, // Scale X
HeartsScale, // Scale Y
HeartsScale, // Scale Z
-130 + offsetX, // Pos X
(-94 + offsetY) * -1, // Pos Y
0.0f);
} else {
Matrix_SetTranslateScaleMtx2(matrix, HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
-130 + offsetX, // Pos X
(-94 + offsetY) * -1, // Pos Y
0.0f);
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
HeartsScale + (HeartsScale / 3) - ((HeartsScale / 3) * sp144),
-130 + offsetX, // Pos X
(-94 + offsetY) * -1, // Pos Y
0.0f);
}
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
@@ -633,7 +636,7 @@ void HealthMeter_Draw(PlayState* play) {
offsetX = PosX_anchor;
offsetY += 10.0f;
}
FrameInterpolation_RecordCloseChild();
}

View File

@@ -6,6 +6,7 @@
#include "textures/map_grand_static/map_grand_static.h"
#include <assert.h>
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
MapData* gMapData;
@@ -414,7 +415,7 @@ void Map_InitData(PlayState* play, s16 room) {
osSyncPrintf(VT_RST);
sEntranceIconMapIndex = extendedMapIndex;
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
if (sEntranceIconMapIndex < 24) {
@@ -448,8 +449,8 @@ void Map_InitData(PlayState* play, s16 room) {
mapIndex, VREG(30));
osSyncPrintf(VT_RST);
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
//(uintptr_t)_map_i_staticSegmentRomStart +
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//(uintptr_t)_map_i_staticSegmentRomStart +
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//0xFF0, __FILE__, __LINE__);
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
@@ -617,7 +618,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -657,18 +658,18 @@ void Minimap_DrawCompassIcons(PlayState* play) {
tempZ /= R_COMPASS_SCALE_Y;
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) /10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
Matrix_Translate(
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
@@ -691,18 +692,18 @@ void Minimap_DrawCompassIcons(PlayState* play) {
tempZ = sPlayerInitialPosZ;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap * 10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10) * -1)) /10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) * 10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) * 10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
Matrix_Translate(
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
@@ -744,7 +745,7 @@ void Minimap_Draw(PlayState* play) {
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
@@ -762,7 +763,7 @@ void Minimap_Draw(PlayState* play) {
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != HIDDEN) {
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0);
@@ -777,15 +778,15 @@ void Minimap_Draw(PlayState* play) {
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
dgnMiniMapY = R_DGN_MINIMAP_Y + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
@@ -797,8 +798,8 @@ void Minimap_Draw(PlayState* play) {
}
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
sValue, 0, 1 << 10, 1 << 10);
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
sValue, 0, 1 << 10, 1 << 10);
}
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
@@ -854,15 +855,15 @@ void Minimap_Draw(PlayState* play) {
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) +X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
@@ -874,7 +875,7 @@ void Minimap_Draw(PlayState* play) {
}
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
0, 1 << 10, 1 << 10);
@@ -902,15 +903,15 @@ void Minimap_Draw(PlayState* play) {
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
s16 entranceY = newY + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
@@ -925,8 +926,8 @@ void Minimap_Draw(PlayState* play) {
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -938,22 +939,22 @@ void Minimap_Draw(PlayState* play) {
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
s16 entranceY = 154 + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
// Ice Cavern entrance icon
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);

View File

@@ -3,6 +3,7 @@
#include "textures/parameter_static/parameter_static.h"
#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
typedef struct {
/* 0x00 */ void* texture;
@@ -72,9 +73,9 @@ void MapMark_Init(PlayState* play) {
}
//sLoadedMarkDataTable = gMapMarkDataTableVanilla;
//sLoadedMarkDataTable = (void*)(uintptr_t)(
//(overlay->vramTable != NULL)
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
//: NULL);
//(overlay->vramTable != NULL)
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
//: NULL);
}
void MapMark_ClearPointers(PlayState* play) {
@@ -106,7 +107,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
while (true) {
if (mapMarkIconData->markType == MAP_MARK_NONE) {
if (mapMarkIconData->markType == MAP_MARK_NONE) {
break;
}
@@ -123,7 +124,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
s32 X_Margins_Minimap_ic;
s32 Y_Margins_Minimap_ic;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ORIGINAL_LOCATION) {X_Margins_Minimap_ic = Right_MC_Margin;};
Y_Margins_Minimap_ic = Bottom_MC_Margin;
} else {
X_Margins_Minimap_ic = 0;
@@ -148,9 +149,9 @@ void MapMark_DrawForDungeon(PlayState* play) {
//Minimap chest / boss icon
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != ORIGINAL_LOCATION) {
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU ||
play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE ||
@@ -160,12 +161,12 @@ void MapMark_DrawForDungeon(PlayState* play) {
} else {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
}
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0) + 204 +X_Margins_Minimap_ic);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == ANCHOR_NONE) {
rectLeft = markPointX+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+204+X_Margins_Minimap_ic;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 4) {//Hidden
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == HIDDEN) {
rectLeft = -9999;
}
} else {

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