Cosmetic Editor v3 (#1898)
* Cosmetic Editor v3 * Workaround for cvar_clear not working correctly * Nest RGBA values under Value key * Implement arrow cosmetics * Implement keese cosmetics * Tweaks to life meter * Implement file choose color * Remove old title fire colors * A few more silly things * Fix from upstream pulls * Fix hilts and sword during ganon cutscene * Add slingshot * Add metal trap and red ice * Add iron knuckles cosmetics * Add navi cosmetics * Attempt to fix linux error * adjust some comments and alignment * Implement trails cosmetics * Implement charged sword spins * Comment out options that haven't been implemented * Fix exploded rupee color in shooting gallery * Add two silly options * Add comments and minor changes from feedback * Adjust comment about boomerang gem * Gracefully handle chest textures missing
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@@ -1647,6 +1647,10 @@ void Play_Main(GameState* thisx) {
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if (CVar_GetS32("gPauseBufferBlockInputFrame", 0)) {
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CVar_SetS32("gPauseBufferBlockInputFrame", CVar_GetS32("gPauseBufferBlockInputFrame", 0) - 1);
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}
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if (play->envCtx.unk_EE[2] == 0 && CVar_GetS32("gLetItSnow", 0)) {
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play->envCtx.unk_EE[3] = 64;
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Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_OBJECT_KANKYO, 0, 0, 0, 0, 0, 0, 3, 0);
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}
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D_8012D1F8 = &play->state.input[0];
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