main commit (#2918)
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@@ -803,7 +803,9 @@ void func_8008F470(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dLis
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SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
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if ((overrideLimbDraw != func_800902F0) && (overrideLimbDraw != func_80090440) && (gSaveContext.gameMode != 3)) {
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if (((CVarGetInteger("gFPSGauntlets", 0) && LINK_IS_ADULT) || (overrideLimbDraw != func_800902F0)) &&
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(overrideLimbDraw != func_80090440) &&
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(gSaveContext.gameMode != 3)) {
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if (LINK_IS_ADULT) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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