Add hilite setup calls around all custom GI draws (#5043)
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@@ -997,6 +997,12 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
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EnItem00* this = (EnItem00*)thisx;
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f32 mtxScale;
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// Setup Hilites for 3D drops
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if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
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func_8002EBCC(&this->actor, play, 0);
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func_8002ED80(&this->actor, play, 0);
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}
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if (!(this->unk_156 & this->unk_158)) {
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switch (this->actor.params) {
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case ITEM00_RUPEE_GREEN:
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