Add hilite setup calls around all custom GI draws (#5043)

This commit is contained in:
Archez
2025-02-12 15:32:28 -05:00
committed by GitHub
parent 135c2e8217
commit 266792599e
7 changed files with 25 additions and 1 deletions

View File

@@ -997,6 +997,12 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
EnItem00* this = (EnItem00*)thisx;
f32 mtxScale;
// Setup Hilites for 3D drops
if (CVarGetInteger(CVAR_ENHANCEMENT("NewDrops"), 0)) {
func_8002EBCC(&this->actor, play, 0);
func_8002ED80(&this->actor, play, 0);
}
if (!(this->unk_156 & this->unk_158)) {
switch (this->actor.params) {
case ITEM00_RUPEE_GREEN: