Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP Remove no-ops
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@@ -126,12 +126,12 @@
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extern GraphicsContext* __gfxCtx;
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#define WORK_DISP __gfxCtx->work.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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#define TITLE_CARD_DISP __gfxCtx->titlecard.p
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#define POLY_KAL_DISP __gfxCtx->polyKal.p
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#define OVERLAY_DISP __gfxCtx->overlay.p
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#define WORK_DISP __gfxCtx->work.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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#define WORLD_OVERLAY_DISP __gfxCtx->worldOverlay.p
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#define POLY_KAL_DISP __gfxCtx->polyKal.p
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#define OVERLAY_DISP __gfxCtx->overlay.p
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// __gfxCtx shouldn't be used directly.
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// Use the DISP macros defined above when writing to display buffers.
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