build soh with LUS 1.0.0 (#2881)

* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya
2023-06-03 15:27:45 -04:00
committed by GitHub
parent d922b91e15
commit 2308ab8823
219 changed files with 3356 additions and 3282 deletions

View File

@@ -84,7 +84,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) {
}
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
AudioPlayer_Init();
// AudioPlayer_Init();
memset(audioMgr,0, sizeof(AudioMgr));
@@ -108,7 +108,12 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
AudioLoad_SetDmaHandler(DmaMgr_DmaHandler);
Audio_InitSound();
osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
Hooks_ExecuteAudioInit();
Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat("gMainMusicVolume", 1.0f));
Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat("gSubMusicVolume", 1.0f));
Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat("gFanfareVolume", 1.0f));
Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
// Removed due to crash
//IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
hasInitialized = true;

View File

@@ -466,7 +466,7 @@ void GameState_Destroy(GameState* gameState) {
ResourceMgr_ClearSkeletons();
if (CVarGetInteger("gAltAssets", 0)) {
UnloadResourceDirectory("alt/*");
ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear();
}
}

View File

@@ -5,7 +5,6 @@
#include <string.h>
#include "soh/Enhancements/gameconsole.h"
#include "soh/Enhancements/debugger/debugger.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
@@ -279,7 +278,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
GameState_ReqPadData(gameState);
GameState_Update(gameState);
Debug_Draw();
OPEN_DISPS(gfxCtx);

View File

@@ -209,6 +209,7 @@ void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles) {
padMgr->rumbleOnFrames = 240;
}
#define PAUSE_BUFFER_INPUT_BLOCK_ID 0
void PadMgr_ProcessInputs(PadMgr* padMgr) {
s32 i;
Input* input;
@@ -298,9 +299,9 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
OTRControllerCallback(rumble);
if (CVarGetInteger("gPauseBufferBlockInputFrame", 0)) {
Controller_BlockGameInput();
ControllerBlockGameInput(PAUSE_BUFFER_INPUT_BLOCK_ID);
} else {
Controller_UnblockGameInput();
ControllerUnblockGameInput(PAUSE_BUFFER_INPUT_BLOCK_ID);
}
PadMgr_UnlockPadData(padMgr);

View File

@@ -413,7 +413,7 @@ void Map_InitData(PlayState* play, s16 room) {
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
if (sEntranceIconMapIndex < 24) {
play->interfaceCtx.mapSegment[0] = GetResourceDataByName(minimapTableOW[sEntranceIconMapIndex]);
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(minimapTableOW[sEntranceIconMapIndex]);
play->interfaceCtx.mapSegmentName[0] = minimapTableOW[sEntranceIconMapIndex];
}
@@ -447,7 +447,7 @@ void Map_InitData(PlayState* play, s16 room) {
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//0xFF0, __FILE__, __LINE__);
play->interfaceCtx.mapSegment[0] = GetResourceDataByName(
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]);
play->interfaceCtx.mapSegmentName[0] = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];

View File

@@ -4,13 +4,14 @@
#include <string.h>
#include "soh/Enhancements/gameconsole.h"
#include <ImGuiImpl.h>
#include "soh/frame_interpolation.h"
#include "soh/Enhancements/debugconsole.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include <overlays/actors/ovl_En_Niw/z_en_niw.h>
#include <libultraship/libultraship.h>
#include <time.h>
void* D_8012D1F0 = NULL;

View File

@@ -332,8 +332,8 @@ void Player_SetBootData(PlayState* play, Player* this) {
// Custom method used to determine if we're using a custom model for link
uint8_t Player_IsCustomLinkModel() {
return (LINK_IS_ADULT && GetResourceIsCustomByName(gLinkAdultSkel)) ||
(LINK_IS_CHILD && GetResourceIsCustomByName(gLinkChildSkel));
return (LINK_IS_ADULT && ResourceGetIsCustomByName(gLinkAdultSkel)) ||
(LINK_IS_CHILD && ResourceGetIsCustomByName(gLinkChildSkel));
}
s32 Player_InBlockingCsMode(PlayState* play, Player* this) {

View File

@@ -273,7 +273,7 @@ void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 h
bg->b.imageFlip = 0;
if (ResourceMgr_ResourceIsBackground((char*) source)) {
char* blob = (char*) GetResourceDataByName((char *) source);
char* blob = (char*) ResourceGetDataByName((char *) source);
swapAndConvertJPEG(blob);
bg->b.imagePtr = (uintptr_t) blob;
}