build soh with LUS 1.0.0 (#2881)
* Bump LUS * Ship -> LUS namespace change * z_scene_otr Ship -> LUS namespace * Starting to get SoH to build with LUS imgui changes. * start stuff * gamecontroleditor build issues resolved maybe * cosmetics editor and what not * console * actor viewer * more stuff * more stuff * on to errors that make sense * putting this down for a bit * no idea what these errors mean now * some kind of progress maybe * latest lus main * more * back to linker errors and being lost * Fixes command function signature. * More fixes * Even more fixes * Bump LUS * More Fixes. * Fixes even more errors. * lus bump * input editor as var * audio editor working * it builds with this * bump lus * it opens * bump lus to latest main again * make sure to do all the command registering in debugconsole * lus and what not * switch type stuff plz * undo * do the thing that fixes the thing * fix mac? * correctly show/hide menubar on boot * bump lus * input blocking updates * bump lus * Bump LUS * Press F1 to open enhancement menus moved to SoH * lus and rendering backend stuff * audio backend and lus * Bump LUS * Fixes WindowBackend dropdown * Bump LUS * misc -> utils and moves binarytools to utils. * Window refactor * bump lus * make it work * Fixes for moved files again * Bump LUS * Mercury -> Config * Bump LUS * Reacts to removed LUS hooks and bump LUS * Remove Hook: GfxInit * Removes debug audio_setgamevolume to 1 * use non-crashing branch of lus * fix: make audio init work without hooks * game icon stuff * multifix bmp * use input viewer class branch for now * just "Ship" it's cleaner * Bump LUS * Removed ExitGame hook. * Bump LUS * Hook system removed from LUS. * More LUS updates * Changes to make window position saving. * Bump LUS * Bump LUS (for real) * LUS resources now return a specialized pointer. * Bump LUS * Fixes issue in SetPathways::GetPointerSize * Bump LUS to 1.0.0 * builds but crashes * fix crash * better macro names in debug console * remove commeted out line * remove redundant check tracker settings window logic * remove commented out line * move the * * remove extra seqplayers enum def * this sneaky little guy was hiding behind a wii u ifdef * remove extra check tracker header --------- Co-authored-by: Kenix <kenixwhisperwind@gmail.com> Co-authored-by: briaguya <briaguya@alice>
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@@ -356,17 +356,24 @@ target_include_directories(${PROJECT_NAME} PRIVATE assets
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${CMAKE_CURRENT_SOURCE_DIR}/src/
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/binarytools
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/log
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/debug
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/menu
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/misc
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/core
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/utils
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/utils/binarytools
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/config
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource/type
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource/factory
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/audio
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/window
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/window/gui
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/config
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public/libultra
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public/bridge
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/Mercury
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
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