Fix: Actually display correct GS token count in message for vanilla and rando (#2651)
* Revert "fix skulltula token count message on vanilla (#2597)"
This reverts commit 2117d98178.
* fix vanilla vs rando gs token count to be correct
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@@ -103,11 +103,6 @@ void func_80AFB768(EnSi* this, PlayState* play) {
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if (gSaveContext.n64ddFlag) {
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Randomizer_UpdateSkullReward(this, play);
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if (getItemId != RG_ICE_TRAP) {
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Randomizer_GiveSkullReward(this, play);
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} else {
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gSaveContext.pendingIceTrapCount++;
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}
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} else {
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Item_Give(play, giveItemId);
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}
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@@ -122,8 +117,14 @@ void func_80AFB768(EnSi* this, PlayState* play) {
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Message_StartTextbox(play, textId, NULL);
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if (gSaveContext.n64ddFlag && getItemId != RG_ICE_TRAP) {
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Audio_PlayFanfare_Rando(getItem);
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if (gSaveContext.n64ddFlag) {
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if (getItemId != RG_ICE_TRAP) {
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Randomizer_GiveSkullReward(this, play);
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Audio_PlayFanfare_Rando(getItem);
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} else {
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gSaveContext.pendingIceTrapCount++;
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Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
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}
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} else {
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Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
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}
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@@ -148,19 +149,20 @@ void func_80AFB89C(EnSi* this, PlayState* play) {
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if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) {
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if (gSaveContext.n64ddFlag) {
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Randomizer_UpdateSkullReward(this, play);
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if (getItemId != RG_ICE_TRAP) {
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Randomizer_GiveSkullReward(this, play);
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} else {
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gSaveContext.pendingIceTrapCount++;
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}
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} else {
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Item_Give(play, giveItemId);
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}
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Message_StartTextbox(play, textId, NULL);
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if (gSaveContext.n64ddFlag && getItemId != RG_ICE_TRAP) {
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Audio_PlayFanfare_Rando(getItem);
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if (gSaveContext.n64ddFlag) {
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if (getItemId != RG_ICE_TRAP) {
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Randomizer_GiveSkullReward(this, play);
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Audio_PlayFanfare_Rando(getItem);
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} else {
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gSaveContext.pendingIceTrapCount++;
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Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
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}
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} else {
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Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
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}
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