Controller Configuration UI and JSON Config (#760)

* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
This commit is contained in:
KiritoDev
2022-07-13 22:12:11 -05:00
committed by GitHub
parent cb6876792e
commit 219804cbe4
49 changed files with 1841 additions and 896 deletions

View File

@@ -1481,7 +1481,7 @@ s32 Camera_Free(Camera* camera) {
camBgChk.pos = camera->eye;
float maxRadius = 160.0f;
float maxRadius = 150.0f;
if (Camera_BGCheckInfo(camera, &at, &camBgChk)) {
VecSph collSphere;
OLib_Vec3fDiffToVecSphGeo(&collSphere, &at, &camBgChk.pos);