[Accessibility] Text to Speech (#2487)
This commit is contained in:
@@ -3133,6 +3133,8 @@ void Message_Update(PlayState* play) {
|
||||
if (msgCtx->msgLength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
GameInteractor_ExecuteOnDialogMessage();
|
||||
|
||||
bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
|
||||
: CHECK_BTN_ALL(input->press.button, BTN_B);
|
||||
|
||||
Reference in New Issue
Block a user