Merge pull request #3399 from HarbourMasters/develop-macready

macready -> dev
This commit is contained in:
Garrett Cox
2023-11-14 22:24:48 -06:00
committed by GitHub
23 changed files with 247 additions and 142 deletions

View File

@@ -204,6 +204,17 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
if (equipment == EQUIP_TYPE_TUNIC) {
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
// non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on
if (CVarGetInteger("gAssignableTunicsAndBoots", 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA);
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == item) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
}
}
}
// end non-vanilla
}
if (equipment == EQUIP_TYPE_SWORD) {

View File

@@ -1469,6 +1469,7 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {

View File

@@ -33,6 +33,7 @@ u64 D_801614D0[0xA00];
#endif
PlayState* gPlayState;
s16 firstInit = 0;
s16 gEnPartnerId;
@@ -490,6 +491,12 @@ void Play_Init(GameState* thisx) {
}
}
// Properly initialize the frame counter so it doesn't use garbage data
if (!firstInit) {
play->gameplayFrames = 0;
firstInit = 1;
}
// Invalid entrance, so immediately exit the game to opening title
if (gSaveContext.entranceIndex == -1) {
gSaveContext.entranceIndex = 0;
@@ -2329,8 +2336,28 @@ void Play_PerformSave(PlayState* play) {
if (play != NULL && gSaveContext.fileNum != 0xFF) {
Play_SaveSceneFlags(play);
gSaveContext.savedSceneNum = play->sceneNum;
// Track values from temp B
uint8_t prevB = gSaveContext.equips.buttonItems[0];
uint8_t prevStatus = gSaveContext.buttonStatus[0];
// Replicate the B button restore from minigames/epona that kaleido does
if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT ||
gSaveContext.equips.buttonItems[0] == ITEM_BOW ||
gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU ||
gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE ||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE && !Flags_GetInfTable(INFTABLE_SWORDLESS))) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
}
Save_SaveFile();
// Restore temp B values back
gSaveContext.equips.buttonItems[0] = prevB;
gSaveContext.buttonStatus[0] = prevStatus;
uint8_t triforceHuntCompleted =
IS_RANDO &&
gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&