Clean controller menu (#4223)
* Improved Ocarina Controls * Move speed modifiers to modifier section * Move DpadEquips, PauseAnyCursor & NaviOnL * Add DpadHoldChange to menu * Change DpadHoldChange checkbox to match default * Change cvars from CVAR_SETTING to CVAR_ENHANCEMENT * Update z_parameter.c
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@@ -3692,7 +3692,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
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(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
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bool hasLens = false;
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for (int buttonIndex = 1; buttonIndex < (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
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for (int buttonIndex = 1; buttonIndex < (CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4;
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buttonIndex++) {
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if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
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hasLens = true;
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break;
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@@ -5727,7 +5728,7 @@ void Interface_Draw(PlayState* play) {
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Interface_DrawAmmoCount(play, 3, interfaceCtx->cRightAlpha);
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}
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if (CVarGetInteger(CVAR_SETTING("DpadEquips"), 0) != 0) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) {
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// DPad is only greyed-out when all 4 DPad directions are too
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uint16_t dpadAlpha =
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MAX(MAX(MAX(interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha), interfaceCtx->dpadLeftAlpha),
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