Rando version warning on different builds (#2420)
* save build version to savefile * adjust rando hash icons to use fade in/out * add dialog message support on the file select screen and display rando version warning * remove duplicated message functions and use stubbed play state instead for rando warning * add major/minor/patch version saving to file and compare against * use strncpy and memset for build version * don't show rando warning one copy/erase screens * review feedback * Add german and french translations for rando warning Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> --------- Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@@ -463,7 +463,7 @@ void Play_Init(GameState* thisx) {
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play->cameraPtrs[MAIN_CAM]->uid = 0;
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play->activeCamera = MAIN_CAM;
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func_8005AC48(&play->mainCamera, 0xFF);
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func_80112098(play);
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Regs_InitData(play);
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Message_Init(play);
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GameOver_Init(play);
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SoundSource_InitAll(play);
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