Rando version warning on different builds (#2420)
* save build version to savefile * adjust rando hash icons to use fade in/out * add dialog message support on the file select screen and display rando version warning * remove duplicated message functions and use stubbed play state instead for rando warning * add major/minor/patch version saving to file and compare against * use strncpy and memset for build version * don't show rando warning one copy/erase screens * review feedback * Add german and french translations for rando warning Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> --------- Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@@ -163,7 +163,7 @@ void Message_Init(PlayState* play) {
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YREG(31) = 0;
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}
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void func_80111070(void) {
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void Regs_InitDataImpl(void) {
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YREG(8) = 10;
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YREG(14) = 0;
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YREG(15) = 0;
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@@ -572,6 +572,6 @@ void func_80111070(void) {
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VREG(92) = -63;
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}
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void func_80112098(PlayState* play) {
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func_80111070();
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void Regs_InitData(PlayState* play) {
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Regs_InitDataImpl();
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}
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