Rando version warning on different builds (#2420)
* save build version to savefile * adjust rando hash icons to use fade in/out * add dialog message support on the file select screen and display rando version warning * remove duplicated message functions and use stubbed play state instead for rando warning * add major/minor/patch version saving to file and compare against * use strncpy and memset for build version * don't show rando warning one copy/erase screens * review feedback * Add german and french translations for rando warning Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> --------- Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@@ -54,6 +54,10 @@ typedef struct {
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} Inventory; // size = 0x5E
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typedef struct {
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/* */ char buildVersion[50];
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/* */ s16 buildVersionMajor;
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/* */ s16 buildVersionMinor;
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/* */ s16 buildVersionPatch;
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/* */ u8 heartPieces;
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/* */ u8 heartContainers;
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/* */ u8 dungeonKeys[19];
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