Moved grayscale effect to the gpu and replaced some texture loads (#221)
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@@ -56,8 +56,6 @@ void TransitionCircle_Start(void* thisx) {
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break;
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}
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this->texture = ResourceMgr_LoadTexByName(this->texture);
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if (this->speed == 0) {
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this->step = 0x14;
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} else {
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