exclude audio from shuffle (#2411)
* Rename "SFX Editor" to "Audio Editor" * Move some functionality out into a new class `AudioCollection` * Add a tab to exclude sfx/sequences from shuffle pool --------- Co-authored-by: briaguya <briaguya@alice> Co-authored-by: briaguya <briaguya> Co-authored-by: David Chavez <david@dcvz.io>
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@@ -221,7 +221,7 @@ void Audio_ProcessSoundRequest(void)
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if (req->sfxId == 0) {
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return;
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}
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u16 newSfxId = SfxEditor_GetReplacementSeq(req->sfxId);
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u16 newSfxId = AudioEditor_GetReplacementSeq(req->sfxId);
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if (req->sfxId != newSfxId) {
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gAudioContext.seqReplaced[SEQ_PLAYER_SFX] = 1;
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req->sfxId = newSfxId;
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