Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching * use unregister blended with kaleido maps * use Gfx_TextureCacheDelete for KD lava * bump lus * add miss tex clears for KD
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@@ -524,7 +524,6 @@ void Map_Init(PlayState* play) {
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interfaceCtx->unk_25A = -1;
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interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
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interfaceCtx->mapSegmentName = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
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// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
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osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
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interfaceCtx->mapSegment, play);
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