Boomerang Reticle and First-Person Aiming (#3374)
* First-person, reticle, sway, menu, and presets * Put sway back behind reticle, adjust aim height for age * block vanilla + comments * new documentation method * second try formatting * Correct boomerang distance * Update for CVAR changes * Fix alignment? * Condition cleanup * Change reticle range to match bow behavior * remove magic values
This commit is contained in:
@@ -887,6 +887,16 @@ s32 Player_HoldsSlingshot(Player* this) {
|
||||
return this->heldItemAction == PLAYER_IA_SLINGSHOT;
|
||||
}
|
||||
|
||||
// #region SOH [Enhancement]
|
||||
s32 Player_HoldsBoomerang(Player* this) {
|
||||
return this->heldItemAction == PLAYER_IA_BOOMERANG;
|
||||
}
|
||||
|
||||
s32 Player_AimsBoomerang(Player* this) {
|
||||
return Player_HoldsBoomerang(this) && (this->unk_834 != 0);
|
||||
}
|
||||
// #endregion
|
||||
|
||||
s32 func_8008F128(Player* this) {
|
||||
return Player_HoldsHookshot(this) && (this->heldActor == NULL);
|
||||
}
|
||||
@@ -1789,6 +1799,9 @@ Vec3f sLeftRightFootLimbModelFootPos[] = {
|
||||
void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
||||
Player* this = (Player*)thisx;
|
||||
|
||||
const Vec3s BoomerangViewAdult = { -31200, -9200, 17000 };
|
||||
const Vec3s BoomerangViewChild = { -31200, -8700, 17000 };
|
||||
|
||||
if (*dList != NULL) {
|
||||
Matrix_MultVec3f(&sZeroVec, D_80160000);
|
||||
}
|
||||
@@ -1950,6 +1963,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
|
||||
play, this, ((this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f) * CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
// #region SOH [Enhancement]
|
||||
} else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) && (
|
||||
(this->heldItemAction == PLAYER_IA_BOW_FIRE) ||
|
||||
(this->heldItemAction == PLAYER_IA_BOW_ICE) ||
|
||||
@@ -1968,6 +1983,21 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
|
||||
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
|
||||
}
|
||||
}
|
||||
} else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) && (this->heldItemAction == PLAYER_IA_BOOMERANG)) {
|
||||
if (Player_HoldsBoomerang(this)) {
|
||||
if (LINK_IS_ADULT) {
|
||||
Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z,
|
||||
MTXMODE_APPLY);
|
||||
} else {
|
||||
Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
if (Player_AimsBoomerang(this)) {
|
||||
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
|
||||
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
|
||||
}
|
||||
}
|
||||
// #endregion
|
||||
}
|
||||
|
||||
if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) {
|
||||
|
||||
Reference in New Issue
Block a user